The Dwarven Anvil

The stench of fish dominates this area as you approach a two story building sitting directly across the street from the fishmonger plants. Hanging at the building's corner a large metal sign of an anvil denotes a blacksmith. Walking inside, there are shelves filled with metalwork items, like nails, hooks, anchors, weights, and wheel hubs. Moving past the counter you proceed into a large warehouse room where you can see several piles of used materials that clearly are the backlog of work for this smithy. In it you can pick out hooks, rusted nails, harpoons, weights, and other miscellaneous business material. As you look deeper into the room, a single large anvil that is clearly of dwarven origins dominates the landscape and surrounded by various journeymen hard at work on various projects. Further investigation under the eaves, you can see a shrine to Moradin, although it is a bit neglected. In the deepest regions of the room, you see a set of shelves containing sheets and rods of various metals. On a few shelves sit some finished swords, helmets, and chainmail that is clearly waiting to be retrieved.   You can also see an elderly dark-skinned lady who's overseeing several journeymen working the forge and anvil. This is Mafera Forgefind the owner of the Dwarven Anvil and she bids you welcome to her metallurgical playground and home.
Type
Craftsman, Blacksmith / Smithy
Parent Location
Characters in Location