Bad-Sahr

Overview

The complex port city of Bad-Sahr is a remarkable feat of engineering, clinging to the towering mesas of the Spires of Song on the eastern branch of the Turquoise Serpent. Bad-Sahr is the focal point of all air and river travel in Ithara: the striking blue-glazed towers and bridges are constantly buzzing with airships, and aether-powered elevators move people and cargo effortlessly from the river to the mesa’s caps and back again. Unsurprisingly, Bad-Sahr also produces most Itharan airships and has a prestigious school for pilots.
 
Bad-Sahr is led by the Merchant King Fayruz Hashmi, who is something of an outlier among the Merchant Kings. Her original career was as a feared and shrewd raider, and the Merchant Kings themselves often fell prey to her crew. Her main strength came from being an airship pioneer when the technology was still in its earlier stages, allowing her to both learn how to pilot the new devices and make improvements to the overall designs.
 
Furthermore, aside from Njeri Kariuki, Fayruz is the Merchant King who works most openly and freely with beastfolk. In particular, harpies were instrumental in the design of Mahad Allayl’s cliffside construction thanks to their experience in building nest-villages, and adamdun and sobekites familiar with their culture’s customs are always brought on river voyages to ensure beastfolk territories aren’t infringed upon.

Contents

Details

Alternative Name(s)
City of Wind
Type
Large city
Location under


Cover image: by Anthony Avon