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Tor

The southern lands of The Barony Tor are described as near paradise, golden fields of amber grain and other crops rise up from every hill, as you approach the coastline the salt breeze from The Fractured Coast perfectly offsets the heat of the beaches and beyond. It is plain to see why the ancient giants that once ruled Andrim chose this as the seat of their kingdom; and why the first kings of men did the same. The capital of Tor, The Tal' Naka or Colossal Keep is a hub of activity, a giant sprawling palace that was built for the ancient kings long ago. What was a palace for the royal giant family has now been converted into a city for the people of Tor to call home, it was once called The Colossal Keep; but these days people refer to it as Atlan. Several small farming villages and mining settlements pepper the hillsides around the keep; and the river lands that run through this area are famous for their bountiful fishing. The center of tor holds a great lake, which then bleeds into a 5 headed river which moves out into the fractured sea, and the fractured island across the gulf. Torisieans are known for being a people of tradition, honoring the ways of Chivalry, and the old kingdom of Ballaste, many who live in this region descend from the first Andrimian families, and most are not prone to let you forget that. They are studious as well, Tor offers some of the finest academies for Music, Political Study, Sciences, Magic and even Cooking; Torisian Cuisine is particularly famous across Andrim, with many people traveling to Tor each year to sample the delectable treats the Barony is so well known for   Tor is comprised mainly of six distinct geographical locations; The Valley of Aurin, The Amber Plains, The Central Highlands, The Fractured Coast, and The Torisian Gulf, and The Forest of Rend   The Valley of Aurin is the largest Valley in Andrim, spanning more than 100 miles and bordered by the large hills of the Highlands and the The jagged rocks of the Fractured Coast; The Giants made their home here; ruins of their once great kingdom still pepper the hillsides and occasionally are made into structures for human development or housing, similar to the repurposing of the Colossal Keep in Atlan; one section of the valley is called the Iron Orchird, this is a site where hundreds of giants gathered to surrender their weapons to King Ballaste I at the end of the Human Crusades; Swords, Spears, Arrows and more items made for giants are stabbed into the ground here, reaching up to the skies like trees of Iron. The Holstag river ends in a vast lake here, called the Lake of Mirrors; said to be home to a mystical woman who lives in the water   The Amber Plains contain many farming and fishing villages along the Cully River; The namesake of the Amber Plains comes from the illustrious Amber Grain that grows natively here. The Amber Grain makes Golden Bread, a famed Torsion Food and a cornerstone of Torsian cuisine; The Holstag River carves through this land providing easy passage to the coast via small ferry.    The Central Highlands are where a majority of the larger cities of Tor are located, The Tal'Naka or Atlan is located in this region, as is Telestra, Stillsong, and Morkhar. The Highlands are about a mile and a half above sea level, giving visitors to the region headaches upon first arrival.   The Northern coastline is the Fractured Coast, named as such because of the various jagged cliffs and rocks that decorate its edges, like the highlands, most of the land of the fractured coast lies high above the sea, making ports and fishing nearly impossible   The Torisian Gulf is a pristine and beautiful coastal region that borders the Sapphire Sea; The edges of the Torisian coast are of course the bulk of this region, but dozens of small islands also exist off its grand coastline, some of these islands are even large enough to house entire cities, such as Port Karah; or the infamous pirate hangout, Salazo Cove   The forest of Rend is a vast wooded region that contains many natural wonders and some say mystical wonders as well, under settled due to its wild nature, the region is mostly occupied by the The Wardens that seek to keep the villages on the outskirts of the woods safe from any creatures within that may begin troubling them; Gnolls and other hostile, wild beings make their home here; and until recently posed a threat to all surrounding areas.   Outside of The capital there are a few small villages of note in the Barony     Braile's End: This town was once a small village called Oakenhearth, a fishing village of modest size and standing. The village was destroyed in an attack by Goblins, but not before a young boy named Braile could escape, he went one to become one of the most famed heroes in all of Andrim's history; his tails are synomous with the great age of heroes; The city was built by Braile after his retirement from adventuring, and upon his death, named after him by the residence of the town. A statue of Braile and a museum to the age of Heroes are located here   Sandstone; A small beach town asd fishing village famous for its Festival of Weaver and bright blue lobsters; rumored to be home to a strange healer.   Little Mountain; Little Mountain is a strange village comprised of mostly Strongheart Halflings, Humans and a few washouts of the Dwarven Rebellion; Though many decide to make Little Mountain their home after attending a dinner party or two.  A delightful but eccentric group of peaceful folk rumored to occasionally mix themselves up in matters of The Feywild and its People.    Silver Bank: The home of the famed Brydella family as well as their numerous gold and silver mines; a beautiful city on the banks of the Holstag River with the lowlands of Tor behind them, it is considered the start of the Torisian Gulf region; it is also home to the Sage Stones, a notable site of once great arcane rune magic produced by the giants to trap an ancient Green Dragon in a battle of Legend between the two cultures. Silver Bank is one of the richer cities outside Atlan and is home of the original Bank of Brydella    Jaspera: Hidden in the cliffs of the Fractured Coast, Jaspera is rather remote, but is famed across Andrim for its fishing; the mighty Tusk fish are fished here with giant fishing rods, wilelded by sportsman called Tuskers; every year a the Tuskers brave the rocky and treacherous cliffs above the coast to look for the best hunting grounds of the giant fish, seeing who can bring home the biggest in a gathering called The Fisherman's Test.   Giant's Bridge; Originally constructed by Stone Giants over a thousand years ago for the purpose of crossing the Holstag River; Giant's Bridge has been turned into one of the larger settlements in all of Tor; The city has built onto the structure of the giant's archecture much akin the repurposing of their fortress in Atlan. Giant's Bridge is home to a variety of shops,inns and breweries but its most famed for its Order of Knights known as The Talon Chain; The Talon are tamers and riders of Griffons and use them to protect both Giant's Bridge and the surrounding areas. Before the Purge, a great Temple to Grond sat on one side of the bridge, and a temple to Gaia sat on the other side, reflective of the giant's culture of equally worshiping both the mother and the father   Golden Fields: A Town built around the great amber fields of Tor; Golden Fields started as a farming village but the success and the plentiful nature of the land has turned into a trade captial of the Aurin Valley   Telestra: Small, buddy city growing exponentially fueled by the ambition of their fiery leader, a brash Gnome named Telka Trebly; home of both the Magic College of Tor as well as the Andrimian Culinary Academy where young aspiring chefs from all over the kingdom train to become master culinarians. In its center, a tree said to have been planted by Arlissa herself grows, a white willow, the only of its kind and a mystical sight to behold.   Cat's Claw Keep; A Fortress in the Forest of Rend; said to be a mystical wood. It is the main headquarters of The Wardens ; The order of Rangers and Druids that protect the wild lands and keeps the threats of the wild away from the cities of man.
Type
Geopolitical, Barony
Capital
Head of State
Head of Government
Parent Organization
Neighboring Nations

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