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Arc 2: The Lost...

  • 2404

    7 /6 07:00
    2404

    7 /6 23:00

    Session 12: Directions and Dragons

    The party explores the jungles of Xen'drik, meet a dragon, and find themselves in a desert.

  • 2404

    7 /6 23:00
    2404

    8 /6 19:00

    Session 13: Sightseeing

    The party continues traversing the desert into the night, finding giant bones and having strange dreams, before entering into a strange spire and encountering a strange blue wyrm.

  • 2404

    8 /6 19:00
    2404

    8 /6 20:00

    Session 14: Ups and Downs

    The party is engaged by a dangerous creature within the tower, and then tries to determine their next move.

  • 2404

    8 /6 20:00
    2404

    9 /6 00:00

    Session 15: Lurking in the Dark

    The party descends into the Underdark, finding ancient structures, and strange creatures.

  • 2404

    9 /6
    2404

    9 /6 12:00

    Session 16: A Shop in the Dark

    The party gets a badly needed rest, stumbles into a trans-planar shop, and saves the missing Kerani from a group of aggressors.

  • 2404

    9 /6 12:00
    2404

    9 /6 13:00

    Session 17: The Most Dangerous Game

    Having found Kerani, the party now has a way out of this cursed land. But Iskandar isn't responding to the amulet, and a strange hooded creature seems bent on overwhelming the party with seemingly limitless undead minions, forcing them to flee.

  • 2404

    9 /6 13:00
    2404

    9 /6 15:00

    Session 18: Down the Drain

    The party attempts to flee from the necromancer and his allies, but find themselves caught at a dead end; a caved in tunnel at the far end of an old bridge across a watery chasm. Kerani's bird friend convinces Fork to blow a horn, causing the entire place to collapse, flooding the party down some tunnels, whereupon they do some divided exploration, before joining back together at a massive, subterranean boneyard.

  • 2404

    9 /6 15:00
    2404

    9 /6 16:00

    Session 19: Moths to a Flame

    The party finds themselves slowly ascending a labyrinthine building of a long lost city of Shae Tirias Tolai. After dealing with some less than hospitable inhabitants, Tilly gives chase after a raven, which leads them to a fountain of blood and bone, adorned in a foreboding set of skulls.

    More reading
    The World of Eberron
  • 2404

    9 /6 16:00
    2404

    9 /6 17:00

    Session 20: Birds

    The party plays catch, walks through a door, and meets someone new.

  • 2404

    9 /6 17:00
    2404

    13 /6 05:00

    Session 21: Ribbons

    Having ended their meeting with the Raven Queen, the party finds themselves perusing a gallery of her art, before finally making their way out of her realm. After a badly needed rest, the party spends a few days navigating the underdark, before being separated from Kerani and Bulgey, and coming across a desperate elf being attacked by a giant insect.

  • 2404

    13 /6 05:00
    2404

    13 /6 9:00

    Session 22: Recollecting

    The party and Therrik join up, and spend some time getting to know each other, before following the guidance of the Seeker's Compass down a slick slide-like tunnel, before arriving at a structure of white marble with blue glowing veins. The same sort of material as the tower they encountered before.

  • 2404

    13 /6 9:00
    2404

    13 /6 11:00

    Session 23: Scatterbrained

    The party enters the strange ruins, and finds themselves seemingly transported to a variety of locations; being assailed by various creatures and people, before waking up to see an extremely confused Therrik.

  • 2404

    13 /6 11:00
    2404

    13 /6 13:00

    Session 24: Putting The Pieces Together

    The party attempts to make sense of what they just experienced, realizing as they did so that they'd not completely filled Therrik in yet regarding their travels so far. They then proceeded further beyond the strange gate, before finding themselves in a large chamber, with raised platforms and etched columns.

  • 2404

    13 /6 13:00
    2404

    13 /6 16:00

    Session 25: Bringing Online

    The party investigates a subterranean warforged staging ground, pushes a button, pulls some levers, and runs into a familiar adversary.

  • 2404

    13 /6 16:00
    2404

    13 /6 17:00

    Session 26: Nuts and Bolts

    The party introduces themselves to their new metal friend, and are attacked by an even larger one in the main room.

  • 2404

    13 /6 17:00
    2404

    13 /6 18:00

    Session 27: Rising Tensions

    The party quickly scours the remnants of the giant construct, before hurriedly placing themselves onto the elevator platform out, as the quori creature brings the rest of the constructs online. Septimus set the system to blow up once the party made it out, and the power seemed to cut as they made their way down more tunnels of the underdark, before finding a spot to begin a long rest.

  • 2404

    13 /6 18:00
    2404

    14 /6 04:00

    Session 28: Maternity Claws

    The party rests, continues to travel down the marble hallway before coming across a barricade. Cautiously moving past it, they find some eggs in an old Stormreach ship; one hatches and bonds with Fork, who takes up a more motherly appearance for the creature, before moving on.

  • 2404

    14 /6 04:00
    2404

    14 /6 06:00

    Session 29: Sky

    The party encounters a familiar threat, returns the newborn creature to its remaining family, finally steps out of the underdark, and comes to an unexpected revelation.