Ale District

The first dwarves who settled in the City of Glass were brewers who knew that there there's a city, there's a demand to drink. Breweries abound here in this neighborhood, but they're only one of its businesses interests these days. The council keeps trying to change its name, but everyone still calls it the Ale District.   Buildings here are made of ground-shell plaster between beams of chilled coral or some cold mineral. They're broad and squat, each story about 6 to 8 feet tall. This design provides extra insulation against the cold, which the dwarves don't tolerate well.
  The first breweries imported hops and grains from Prime worlds, paying outrageous prices to the shah's jann servants, but soon developed local alternatives through trade with the city's ormyrr (and even sea elves). Element-Ale's frothy green lager and richer, golden brown "swill" appear deceptively light but are more potent than most Prime brews. Maybe it's something about elemental water.

The dwarves get along famously with the city's halflings and work closely with the Stouts of the Jewelers' District. The two races have much in common and tend to vote together on the council. The dwarves also work closely with the ormyrr of Wormtown. Though this appears strange at first, it really shouldn't be any surprise—the ormyrr covet magic, which dwarves don't much care for, and will pay handsomely for it. Gold speaks to the heart of any dwarf, so the merchant houses of both races do a lot of business with each other.  

Ale Watch

The watch in the Ale District is composed exclusively of dwarves, all under the command of Captain Svorn "The Rock" Egilsson. Rolfi Silverpick knows as well as any dwarf how much others covet his gem supply, so Svorn's well-armed patrols keep a close eye on the gate to the Plane of Mineral. Patrols attempt to apprehend troublemakers, but if outclassed instead try to hold them until reinfocement arrive.

A typical patrol consists of one sergeant and five to seven warders. There are a dozen or so in the district. There are usually two or three patrols in the immediate vicinity of the Mineral Gate.  

The Hatchets

Young dwarves looking for action who don't meet the watch's requirements end up joining the Hatchets. This gang defends the interests of the Silverpick family with gusto - their enemies say it's the ale talking, but the Hatchets know better. Their weapon of choice is the handaxe, using a unique two-weapon style that puts them a cut above average street thugs.

The gang also includes a number of thieves, who are used for more delicate missions. The roving bands of fighters are the real threat, usually numbering between one and two dozen dwarves.  

What to Buy

Elemental-Ale's Green Lager

A bottle of the locally brewed frothy green lager with a stronger kick than it appears.

Dwarven "Swill" Ale

A rich golden-brown ale, deceptively light but potently alcoholic.

Ground-Shell Plaster

A bag of this plaster for building or insulation, suitable for those needing to maintain their own establishments.

Chilled Coral Beams

Used in construction, they add a unique aesthetic and insulative properties to buildings.   Elemental Water Ice This ice never melts and can be used to keep drinks or environments cool indefinitely.

Silverpick Handcrafted Jewelry

Exquisite jewelry made by the dwarves, known for their detailed metalwork.

Gilt-edged Tankards

Tankards edged with fine metal, serving as a symbol of wealth and a collector's item.

Dwarven Hearthstone

A carved stone that when heated, retains warmth for an extended period, ideal for cold nights.                      
Item namePriceDescription
Rutger's Reinforced Armor + 5000gp to armor price Dwarf-made armor offering extra protection against the hazards of elemental planes. They come in multiple editions, each one providing with extra 20 hit points against specific damage type.
Hatchets' Handaxes 5000 gp for two Balanced for throwing or close combat, these axes are a signature of the local gang but effective for any fighter. Fighters can use this weapon as +2 weapon.
Pick of Tunneling 1000 gp A special tool that allows adventurers to dig through earthen barriers or find their way out of tight spots.
Silverpick Shield 8000 gp This shield is imbued with protective magic, making it incredibly sturdy against attacks. Acts as +2 shield
Alekeeper's Cloak 500 gp A cloak that helps maintain optimal body temperature, keeping the wearer warm even in frigid conditions. Provides immunity to Extreme Weather Cold.
Dwarven Stonebread 20 gp A hearty loaf that stays fresh for months, perfect for long journeys.
Crystaller's Rumorscroll 3000 gp A parchment that, once per day, can provide a hint or clue as "rumors" around the town.
Brewmaster's Boots 500 gp Magical boots that allow the wearer to maintain balance and sure footing, providing advantage on saving throws against being knocked prone.
Cloak of the Barkeep 5000 gp This cloak has seven extradimensional pockets. Each of them can keep on small item. ( Acts as bag of holding )
Hilly's Hangover Cure 200 gp A potent remedy that instantly cures the effects of poison or hangover, restoring hit points and curing status ailments.

Points of interest

Silverpick Tower

No one builds fortifications like the dwarves, and Silverpick Tower proves it. The ancestral home of the Silverpick family is a study in defensive engineering. Made entirely of an unusual stone imported from the Plane of Mineral, its thick walls are full of cunning traps, and a small number of defenders can hold it against an army. One detachment of the watch is always on duty here. Beneath the tower there are extensive works cut into eternal ice, including a treasure vault and sizeable warehouse, as well as secret escape routes.  

Rutger's Outfitters

Rutger's is the place to find dwarf-made equipment. Being of high quality as well as in an unusual location, equipment here costs double the normal price. Because so many travelers come to the City of Glass on their way to other elemental planes, Rutger's specializes in gear tailored to such expeditions. Some of these items, such as potion of water breathing, are both magical and expensive. If you really need that certain something, however, there's no better place to visit.  

Element-Ale

One of the oldest brewhouses in the city, Element-Ale runs a tavern onsite. Merchants purchasing ale in bulk and thirsty souls looking for a pint are equally welcome here. The owner and operator is a cheerful old dwarf named Hilly Crystaller (NG male dwarf 0-level). Hilly hears all sorts of rumors and gossip about events around town. He’s one of the first to know when there’s trouble and is happy to repeat idle chatter he hears about unnatural phenomena.
Inhabitants: Dwarves, Gnomes
Business: Brewing, Gemcraft, Mining
Major House: House Silverpick
Councilor: Rolfi Silverpick
Watch Captain: Svorn "The Rock" Egilsson
Gang: The Hatchets

Type
District
Location under
-Cloak of the Barkeep
 
-Brewmaster's Boots
 
-Dwarven Stonebread

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