Whip

The favoured weapon of the Tailor, a whip is a stick, cord, or strap, usually with a stiff handle, that is flicked in order to strike the target. Although most whips deal no damage to creatures with an Armour Bonus of +1 or higher or a Natural Armour Bonus of +3 or higher, temple guards and other Tailorites who need their weapons to be more deadly have enchanted whips that deal lethal damage regardless of armour class.   For those who cannot afford to infuse their whips with magic, the bladed Scorpion Whip is a cheaper alternative. Some Gnolls use Scorpion Whips with gnoll fangs attached to the tips.
Item type
Weapon, Melee
Weight
2 lbs.
Base Price
1 gp.
Associated Deity
The Tailor
Variants
Scorpion Whip

Whip (Flail)

Damage
Small 1d2 ; Medium 1d3
Type
Slashing
Critical
20/x2
Weapon Category
One-handed Melee
Weapon Type
Exotic

Special Disarm, nonlethal, reach, trip. A melee weapon with 15-foot reach, doesn't threaten the area but can be used against foes anywhere within reach (including adjacent foes).