The Srem
Infusions: sand, camel, cactus, Ibex
A vast desert taking up more than half of the southern continent (shared with Caracar ), the Srem is sparsely inhabited and almost completely dry. Uninfused humans find it very hard to survive the heat and dryness; the locals are mostly cactus-infused, and therefore have very little requirement for water.
Peoples and inhabitation:
There are, broadly speaking, 2 types of communities within the Srem: semi-settled and fully nomadic. The semi-settled groups live raise hardy crops for a few months or years around a small oasis or aquifer, living behind thorny barricades, and as it starts to deplete they send out scouts to find new locations to move to. These locations can form in new places, or can be recharged by lack of usage. Competition to find, settle and maintain these spots is a major source of conflict between tribes. They also alternately trade with and are raided by the nomadic groups. The nomadic groups herd animals that can survive on the few edible plants that occur in the less swelteringly desiccated parts of the Srem. They live as traders or raiders, bartering or fighting for food and water at settlements in areas where there isn't suitable grazing. these tribespeople tend to wear loose robes, clipping their spines short where necessary to ensure they don't get snagged and only letting them grow long for aesthetic purposes on the scalp or forearms. Though very little is produced within the Srem, it carries many important trade routes, both north-south and east-west, that connect into the global trade network. Slavery exists at a small, domestic scale in The Srem, among certain tribes, but not in an organised manner.Specific sub-groups and tribes
Festil an ethnicity with a long and convoluted history. originating among people of Unathyr's Garden dwelling within Edesenkol, they fled or were expelled into the desert in waves between about 650 and 440LF. As a result of this, they speak Edesenkolic and worship Unathyr, while living a nomadic life in the Srem proper. Not as thoroughly infused as many of the natives, a considerable number have adopted static habitation around the periphery of the desert - New Caracar, Chaneritt, Rubric, Dunefront, and Oboth - and form a distinct population in these places. when Festil community representatives travel, they exchange wooden staves carved with representative patterns, which are then further embellished before being passed on. Ymarid an ethnicity with a deep cacti infusion, mostly known in the eastern portions of the Srem, especially the regions near Jewelfont and Remajh, where they form an important part of the trade routes.-
Ymarid Top-makers
- strings, beads and tassels that fly out when spun
- intricate carvings
- coloured paints, usually including the name or symbolic representation of an ancestor
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The Honed
- How strict is their moral code, and what underpins it? How does it interface with their fatalism? Do they have their own scholars/experts who advise them on tactics, strategy, and "legal" precedent? Maybe the old and invalid Honed? Do they become tribal leaders?
- What percentage of population (and how many in terms of raw numbers) at any one time?
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Dustmane Lions
Discourse stones and the exchange of ideas:
Though they do not build long-lasting edifices, the Sremic are pre-eminent philosophers, mathematicians, poets, theologians and thinkers, producing considerable original work of their own as well as developing and syncretising the ideas of other cultures and spreading said ideas along their trade routes. Followers of every creed under the sun can be found among the Sremic tribes, and the great cultural gatherings of their people are at Discourse stones, vast complexes of natural obelisks that dot the entire Srem and are etched with millennia of the outcomes of debates and discussions between diverse groups. These stones are sacrosanct to all Sremic, and only the foulest and most craven would destroy them. the greatest philosophers of the tribes are mummified by the desert heat and left in sitting positions in serried ranks surrounding these sites. The only permanent residents of the Stones are those who maintain them against the deprecations of wind-blown sand. Nonetheless, they represent only the surface of a vast oral culture that is the true wealth of the Srem.Tents
made of local or imported fabrics, triangular around a central post, with 3 land-anchors to secure the radial support ropes. Entrances are low and wide and have door-flaps that are drawn up between the two skins of the tent with ropesto close, forming a baffle that allows wind but keeps out dust and sand – there are between 1 and 3 of these doors. A looped rope or pegs set into the central post allow access to the opening at the top, which provides air circulation or egress in the case of sand-burial. This style of tent is Most dominant in the northern sand-dune region. Questions:Geography
Sub-areas:
- the Sremic Kingdoms: including Edesenkol, Highwater, the Obsidian Expanse, and Unathyr's Garden, as well as Lecris Bay and other petty kingdoms.
- Cacti plains/forest/marsh:
- Scrublands (in from the coast)
- Dunes (in the north): sand-cloaked wind-spirits, giant golden moles. borders onto The Giteri
- Tumbleweed lands:
- Unamed Borderland between Srem and Gollow Wastes : strange land, shunned even by Sremic locals, where the disturbed sand falls sluggishly in the thin air and the life is strange and little-researched.
- Time-storm: a moving sandstorm which carries those in it along and deposits them in the future, with little time passing for them inside. a main character can get trapped in this and stranded in a different time, possibly seeking out Yethenha to return to their own time.
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