Harbortown
Mercenary and calculating.A well-defended, coastal trading town. Harbortown has access to wealth and supplies beyond most other places in The Overgrown Wilds. Inequality of wealth and opportunity is vast, here. The rich use their power to maintain their position while the poor struggle to survive. During Adventure: The Door in Reality, various members of Those Who Will Open The Door visited Harbortown and became involved in its conflict with The Cut, as well as Foster's attempted coup against Millions. The attempted coup was never resolved - those involved didn't return to Harbortown after agreeing to take part, so we don't know what the outcome was.
Demographics
Wealthy traders and their hangers-on and "employees" make up the very wealthy minority. The majority of residents are incredibly poor, scraping by on what they can earn from the traders via hard labour or similar.
Government
The wealthiest, most powerful traders formed an interest group that make decisions concerning all of Harbortown. Millions calls the shots as the wealthiest, as they are able to buy the agreement of others.
Defences
Walls made of scavenged concrete and metal, with heavy weapon emplacements. A small but well-equipped defence force of about 15 (3-harm and 2-armour in Apocalypse World terms), with decent-quality firearms. Mercenaries on-hand for further requirements.
Infrastructure
Mostly dedicated to trade and shipping. Various docks and warehouses, along with repair shops and other maintenance services. Plenty of entertainment venues and lodgings for travelling merchants and mercenaries.
Assets
Great relative wealth due to trade routes via sea and land, mostly stored via the wealthy merchants' possessions, businesses and homes.
Type
Town
Population
Roughly 300
Location under
Owner/Ruler
Related Reports (Secondary)
Remove these ads. Join the Worldbuilders Guild
Comments