Hallus
Realm of Ash
Introduction
Said to have once been the Cosmos' first flame, Hallus is now a decaying ember of its former glory. This Realm of Ash held a frontier land of limitless opportunity. Its unbridled potential squandered by a sun that grew empty and cold. That still cooling corpse of a once-bright star now saps the heat and life away from its Realm. SunFade slowly pushes this world towards its inevitable destruction. While survivors cling to the fading grace of life-giving flames. Kept safe since the age of light, thunder, and the rusting laws of steel.
Glow
As the Sunfade devastated the lands of Hallus, the realm's weavers felt the strength of their magic slip away from them. Now, Glow is as fickle as warmth in these ashen wastelands, slipping away from those who seek to cultivate it like water through fingers. The Old Ways, the dangerous technologies from the previous era, remain the only true way of gathering Glow from the barren land and air surrounding a Weaver. Though, those come at a cost, both spiritually and socially, as many folk surviving the wastes have lost much to the wicked machines still churning with energy.
Primal
Primal energies remain a constant across the realm. While the Divines fade, and the Glow disappates rapidly, the Elementals of the Realm remain active in their designs to accumulate power. Some mortals swear by this power as the saving grace from the Sunfade, hoarding it in what remains of devastated settlements and once-industrious cities. The various Warlock faiths recruit Primal conduits to bolster their ranks and further their causes. Meanwhile, the Hives continue their work below the ground, churning up heat and Decay with a frenzy.
Faith
A sophontic soul is a powerful weapon and tool in shaping miracles. On Hallus, this beautiful art has been warped beyond recognition, giving rise to darker powers such as the Old Ways and Soul Works. The First Engineers broke a soul ten thousand ways, and each time learned darker and more sinister methods for fueling their designs. These horrific secrets persist into the current age, as desperate survivors scavenge upon the corpse of the Old Ways for another day of life. Haunts and Old Folk struggle at the edges of the Depots and dying towns, as unfortunate reminders of pain and torment.
SunFade
Around the year 381st of Third Blaze, the reign of Hallus came to an end. The blazing sun, a source of power, fuel, and guidance, was corrupted from an unknown source. Announcing the end with a catastrophic explosion that shook the Realm itself, the sun grew dim and began to draw in heat rather than gift it to the creatures of Hallus. The explosion covered the Realm in Primal Ash and the Old Ways were brought to a staggered halt. The machines that the ancient civilizations relied upon began to suffer from cascading failures.
This event, now named the SunFade, has only gotten worse with the generations. Civilization has been able to cling the ruins of their past, repairing or scavenging the machines of the Old Ways to fight against the growing cold. But with each year the sun grows colder and more of the Old Ways become unsalvagable.
Technology
General Information
Type
Magical Realm
Vehicles Present
Included Organizations
Related Ethnicities
Related Tradition (Primary)
Related Traditions
Related Professions
Related Materials
Divines of Hallus
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Worker's Pantheon
- Lord of the Rails
- Lady of the Black Mines
- Rust-Picker
- Homesteader
- Well-Digger
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Keeper's Pantheon
- Vaultmaster
- Hearthtender
- Night Caravan
- Lawsman
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Vagrant's Pantheon
- The Vagrant
- Kreacher
- High Ace
- Coilkin
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Warlocks of Hallus
- Warlocks of the Holy Light
- Warlocks of the Old Ways
- Warlocks of the Steelworks
- Warlocks of the Great Hives
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