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Precinct Two

Small, modest markets and neighborhoods wind throughout this Precinct. Because of its proximity to a number of Guildhalls as well as important office buildings, tensions simmer between law and order and opportunistic criminals in this area.

 
 

Small houses, modest apartments, and commercial shops are sprinkled throughout Precinct Two, a place that law enforcement officers, lawyers, retired soldiers, and well-off working families call home. Corner shops cater to everyday needs, and many establishments are run by ex-soldiers. Streets are kept tidy, and buildings are maintained to be serviceable. Under the precinct's urbane veneer, tension simmers between law officers and the opportunistic crime families who call this precinct home.

The folk who live in Precinct Two believe in performing civic duties, conforming to your role, and maintaining strong friendships, family ties, and working relationships. Good neighbors show respect to one another and enjoy competing among themselves to achieve greater success.

 

Affiliated Guilds

 

New Prahv, the Senate Guildhall, is located at the eastern end of Precinct Two, and many residents work there. Some active officers and retired soldiers from the Legion also make their homes in this precinct. The Syndicate has a presence here too, through its many connections to small businesses and the loans required to start them, as well as through their lawyers, also known as Advokists, that take place in court affairs.

 

Neighborhoods and Landmarks

 

Most of Precinct Two is occupied by small commercial centers and rows of simple houses. It is populous but not stiflingly so.

 

New Prahv

 

The tallest structure in the Tenth District, the austere New Prahv consists of three towering columns, reminding everyone of the omnipresence of the Azorius Senate. Each column serves as the headquarters for one of the three branches of the Senate. Inside, spacious chambers on the lower floors give way to a host of offices upstairs where day-to-day assignments are issued and the strategy of maintaining law is continually honed.

 

Whitestone

 

Whitestone is an orderly neighborhood on the northern side of this precinct, named for its rows of alabaster stone houses. It was built up by the Azorius to serve as a housing zone for many who work in New Prahv. To meet the demands of construction, many residents of this section of the city had to be relocated to the much more densely populated Griffin Heights.

 

Griffin Heights

 

Two-story houses are nestled in the rolling hills of this neighborhood in the southern section of Precinct Two. Griffin Heights is rife with corruption and less scrupulous government officials exchange information and money with the Syndicate in business establishments here. Those local to Griffin Heights are fiercely loyal to the Orzhov who watch over them, dutifully paying their protection fees.

 

Augustin Station

 

The main airship station for the Tenth District, Augustin Station is located at the western end of Griffin Heights. Travelers from all over Ravnica are carried in various forms of air travel: from gondolas hung from giant balloons, to compartments strapped to the backs of enormous floating beasts bred by the Simic Combine (5 zibs per person), to large stations in each of the other districts (15 zibs a person), and to various other stations around the world (5 zibs per mile per person).

 

Statue of Agrus Kos

 

A ten-foot granite statue of a famous Boros Legionnaire stands tall in a small park in Whitestone. During the Decamilennial Celebration seventy-six years ago, Agrus Kos became a hero by foiling various schemes to undermine the Guildpact. His statue has become a social gathering point for war veterans, mob contacts, and spies who talk as they play various strategy games.

 
 

Goods and Services

 

Most any sort of merchandise can be acquired from some shop in Precinct Two. Former soldiers and ex-adventurers run many of the businesses here, and weapons and armor are commonly available in Griffin Heights. Meals and lodging are often of modest or comfortable quality in this precinct, which has lots of boarding houses instead of inns. Corner taverns are frequent and serve as the centers of neighborhood society.

The people who live in Precinct Two aren't fond of people who don't fit in with them, and that includes those of both higher and lower means. People who don't maintain at least a modest lifestyle are viewed as lazy and undesirable, and those who aspire to the wealthy or aristocratic lifestyle are seen as arrogant snobs. Those who don't fit in to the social scene will sometimes find people less agreeable and prices a bit higher than they are for others.

 

Law and Crime

 

Many citizens in Precinct Two work for the Azorius, but others feel stifled by the guild's intrusive presence under the shadow of New Prahv. Most residents respect order, but some rely more on Orzhov protection rather than Senate law. Almost everyone here knows someone who is trained in the use of weapons. The typical response time to a reported crime is about 2d6 minutes, and the squad consists of two Azorius soldiers or 1d6 Orzhov thugs.

The organized crime elements of the neighborhoods are locked in a power struggle against law enforcement officials. This conflict rarely manifests in open violence, but often antagonists "disappear" or "have an accident". Overt violent crimes in this area of the city sometimes involve ex-soldiers who have been psychologically scarred by past battles.

Azorius Senate territory with the Boros Legion and Orzhov Syndicate both handling private security.

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