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Precinct One

The streets of this upscale Precinct are full of diplomats, tourists, and government officials. The most noteworthy landmarks, important bureaucratic offices, and exclusive nightclubs find residence here and, as such, only the most important have a permanent home or office in this area.

 
 

The grandeur of Precinct One is the heart of Ravnica's civilization, and visitors gawk at the impressive architecture and rub shoulders with the rich and powerful. Immaculately maintained avenues and manicured gardens create an impression of order, civility, and high culture. During the day, the streets are filled with tourists, government officials, merchants, financiers, and upscale performers. At night, most of Precinct One is quiet, with a few lit carriages drawn by constructs and well-groomed beasts making their way to exclusive nightclubs and restaurants.

The people who live in this precinct are accustomed to having high-quality goods and spending a lot of leisure time in social engagements. Neighbors are polite and affable toward others of their station, but gossip is quite common and accepted.

 

Affiliated Guilds

All of the guilds have interests here. Lawyers, bureaucrats, and soldiers of the Senate are found throughout the precinct. The Syndicate runs many of the clubs and restaurants here, and this is the location of both its guildhall, Orzhova, and the monumental Vizkopa Bank. The Conclave helps to maintain the grounds around the plaza and is often involved as diplomatic envoys for meetings and negotiations that take place here.

 

Neighborhoods and Landmarks

Precinct One has few permanent residents, except for the very wealthy and some government officials who live in well-appointed apartments. Buildings here are well maintained and of modern construction. The neighborhoods in this precinct are named according to their location relative to the Tenth Plaza District.

 

Tenth District Plaza

Comparable to the real world's Time Square, the Tenth District Plaza is a scenic hotspot for local and tourist activity. An oasis of calm cleanliness, this plaza is a popular place for meetings, recreation, shopping, and simply being seen. Kept perpetually clean through magic and constantly patrolled by Azorius Arresters, the plaza is considered neutral ground for every guild, gang, and faction in the city. Drawing a weapon within the confines of the plaza is met with a swift response from the Arresters and marks the offender as a person who can't be trusted.

 

Chamber of the Guildpact

The long promenade of Plaza Avenue connects the south end of the Tenth District Plaza to the great meeting hall of the guilds. The Chamber of the Guildpact is accessible by a grand staircase leading up into a cavernous hall where visitors and dignitaries from all over Ravnica meet. These opulent halls house many meeting rooms that each serve different purposes in almost a labyrinth of corridors and ornate entrances. Many specialized offices and dignitaries that serve Ravnica as a whole rather than any particular guild have permanent office spaces here.

 

Plaza East

This neighborhood is home to many government officials, and it offers temporary housing for diplomats. Stately homes intermingle with more modest apartments. Transportation by carriage between Plaza East and Tenth District Plaza is readily available, especially in the morning and evening.

 

Plaza West

The best nightclubs and restaurants, most of which are run by the Orzhov, are in this neighborhood. There are few permanent residents in Plaza West, aside from the filthy rich who reside in spacious, luxurious, multi-level homes.

 

Plaza South

Derogatorily known as Downside by the nobles and elite, this neighborhood is the hub of commerce in Precinct One and has more permanent residents than the other neighborhoods. Specialty shops catering to tourists and the wealthy line the route of the Transguild Promenade as it runs through the area. The residents here tend to be well-to-do merchants and crafters, making their living off visitors and a few rich clients.

 

Orzhova

The Orzhov Syndicate's lavish guildhall, also known as the Church of Deals, is on the western edge of Tenth District Plaza. The towering spires and stained glass windows house the grand gatherings of the guild and also serve as quarters for its most elite members, including the ghosts of the Obzedat. Below the cathedral lies a sprawling mausoleum, glittering with opulence and serving as a resting place and a gathering point for secret meetings far from prying eyes and the Guildpact.

 

Vizkopa Bank

The Orzhov-controlled main bank of Ravnica, and also the place where the Syndicate mint their coins, Vizkopa Bank is a giant, opulent, super-structure guarded by gargoyles. Spirits in debt to the Orzhov float within its halls and around the outside of the building.

 
 

Goods and Services

There are few general shops in Precinct One, but luxury items, grooming supplies, and fine clothing are available in boutiques in the area. Even practical items, such as backpacks and lanterns, are expensive and of the highest quality, bearing the artisan's unique flourishes and signatures. Standard adventure gear, including weapons and armor, is difficult to procure.

Meals and lodging suitable for a wealthy or aristocratic lifestyle are readily available in Plaza West, and comfortable accommodations are the norm for the officials in Plaza East and the merchants in Plaza South. Poorer people and those who appear uncouth will receive even more outlandish rates and may be outright refused service at some establishments here.

 

Law and Crime

The privileged and wealthy people who live in Precinct One believe that the purpose of law enforcement is to serve them and keep them protected from the more unsavory elements of the city. Government officials here are more practical in their view of the law, recognizing that Precinct One is the entry point into the Tenth District for many visitors and thus it must keep up the best of appearances. Azorius law enforcement officers ever-present here, with at least one Arrester assigned to patrol each street in the Precinct. It is illegal to walk around with a brandished weapon here, and people who walk around with unconcealed weapons, even sheathed ones, draw attention. Minor crimes are reported as soon as they are witnessed or discovered. Due to the enhanced monitoring by Precognitive Mages, the typical response time to any crime is 1d6 minutes and the squad usually consists of a Lawmage and at least four guards.

Very little street-level illicit activity takes place within Precinct One due to the Senate's constant surveillance. Private rooms in exclusive establishments are, however, sometimes used by the Orzhov and other wealthy criminals to conduct high-end black market transactions, away from the prying eyes of law enforcement.

Azorius Senate patrolled territory with private security primarily provided by the Orzhov Syndicate.

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