BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Alethkar

Alethkar was founded as Alethela in the Silver Kingdoms Epoch. It survived the Desolations, but fell under the sway of the Hierocracy until the Sunmaker led the kingdom in a successful revolt against the Vorin rule. After the Sunmaker's death, his ten sons could not agree on one of their number as his successor. With none of them willing to forego their claim to the throne, they split the kingdom into ten princedoms, which they ruled individually as Highprinces, with no unifying government.

This lasted until brothers, Gavilar and Dalinar Kholin, waged their war of unification and Gavilar was crowned king. Alethkar’s capital is Kholinar which has an Oathgate.

When Gavilar was assassinated by the Assassin in White on orders from the Parshendi in 1167, his son Elhokar Kholin became king and declared war on the killers. Each of the highprinces joined the Vengeance Pact and they set out into the Shattered Plains to besiege the Parshendi in the War of Reckoning. However, the siege took much longer than was expected, and was still active by 1173. Modern Alethkar has ten princedoms which bow to the crown but increasingly squabble amongst themselves, particularly since the assassination of King Gavilar.
 

Alethi People:

  The Alethi people are generally tan -- darker-skinned than the Veden, but not as dark as the Makabaki -- with dark, typically black hair. They are typically extremely tall, standing on average at least a foot taller than people living further West. In the late Era of Solitude, the Alethi tan and black hair are considered the general standard of beauty. Multicolored hair is also present within Alethkar and is an indication of mixed heritage. Some see this as a sign of an "impure" bloodline, while others use it as evidence of Alethkar's superiority, hard won through conquest.

Like all Vorin nations, Alethi practice a division between the sexes. Women have safehands, covered either by a buttoned-up sleeve, typical of lighteyes, or a glove, typical of darkeyes. They are discouraged from picking up weapons and fighting. By contrast, men are forbidden to read. As such, oftentimes a man and a woman will work together as a team in an important position that overlaps both their areas of responsibility, such as the military, with the woman acting as a scribe while the man issues commands. The militaristic nature of the Alethi further influences this divide, leading to most of Alethi rulers being kings, and women rarely, if ever, becoming highprincesses.

Alethi discourage emotional openness and any show of what could be perceived as a weakness; an engaged couple keeping close in public is considered, while not obscene, at least extremely improper. Men are encouraged to be combative and forceful, and women to be witty and willing to engage in barbed banter. Unwillingness or inability to act in this way can often lead to a person being labeled as inept or stupid.

 

Caste System:

  The Alethi culture is divided into two major castes, the lighteyes and darkeyes, separated by, as can be surmised, the colour of a person's eyes. The lighteyes form the upper caste, with broader rights and privileges, while the darkeyes are the lower, working caste. Furthermore, each caste is divided into ten ranks, with the lighteyed ranks being called dahns, while the darkeyed ones are the nahns. Some nahns and dahns are hereditary, or stable, while others can only be held by attaining a particular position. The Alethi monarch, for example, is the only person in the country holding the first dahn.

There are many ways for a person to improve their rankings, such as through marriage or military service. A soldier who becomes an officer will almost automatically be raised to a proper dahn or nahn, along with their children. Holding land automatically entitles a lighteyes to at least the sixth dahn, regardless of their previous status, and becoming a Shardbearer entitles at least the fourth dahn.

Alethkar is generally a feudal nation. The Alethi monarch is served by ten highprinces, which have their own lower-dahn subjects, down to the citylords, who rule over individual settlements. Shardbearers stand slightly aside from this system, although many of them are either highprinces themselves, or in direct service to one highprince or another.  

Militarism:

The Alethi culture is highly militaristic, stemming from their origins as Alethela. A soldier is considered the highest religious Calling, with the fight to reclaim the Tranquiline Halls being believed to be the greatest afterlife one could hope for. The country is almost perpetually at war, if not between the highprinces, then with some external power. Children as young as twelve can and sometimes are recruited by raving armies to feed this endless war machine.

Military service is one of the more reliable paths of social advancement in Alethkar. A soldier can expect to raise in dahn or nahn to match his military rank. Moreover, many darkeyed soldiers go to war hoping to defeat a Shardbearer and gain ownership of a Shardblade, due to a widespread belief that bonding a Blade would change their eyes to light-coloured.

Alongside this culture, the Alethi highly honour the Thrill, a form of battle-lust that can sometimes encompass them when in combat. The Thrill is often considered a private thing, not to be shared with others; however, it's also highly desirable, with men often awaiting its arrival when in combat. For many, it's downright addictive.

Comments

Please Login in order to comment!