BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Demacia

Demacia is a proud, lawful kingdom with a prestigious military history. Founded as a refuge from magic after the Rune Wars, some might suggest that the golden age of Demacia has passed, unless it proves able to adapt to a changing world. Self-sufficient and agrarian, its society is inherently defensive and insular, valuing justice, honor, and duty above all else. However, while Demacia has done well over the centuries to defend its borders from foreign excursions, civil war looms on the horizon as growing crackdowns on those with magic have led to revolts.

Interesting Things About Demacia

  • Demacia has a complex history with magic. Magic in it's many forms is strictly regulated. The Laws of Stone dictate that any citizen or foreigner accepted inside the walls of Demacia, if a mage, is not allowed to use their magical abilities unless they are members of the Mageseekers. Foreign diplomats with magical abilities are escorted and closely watched by Mageseeker Adepts. They also work to hide an ever-growing mage population by removing magical individuals from public society and placing them under their care.
  • Unique to Demacia are Petricite Trees, a fossilized-like tree that has magic-dampening abilities as well as the ability to absorb magic. Early innovators learned how to refine this into a useable resource for construction and manufacturing in the Demacians' defensive walls, military, and other public security. This material has allowed Demacia to maintain a formidable army despite a lack of mages.

Demacian Characters

  • Views on Magic. There are many who are superstitious of magic practitioners who that have given rise to the Mageseekers, a government sanctioned group that locates and secures those that locate and secure those that exhibit magical abilities. On the other side of things, an increase the birth of those with magical abilities has given rise to those who want to change Demacia. Some through peace, and others by force. *Note: The teaching of magic is strictly forbidden in Demacia. The Mageseekers are composed solely those born with magic (i.e. sorcerors).*
  • Law and Order. Crime in any form is harshly punished: there are no misdemeanors within Demacia. Some detractors of Demacia claim this as proof of its inherent hypocrisy. Demacians counter this argument by pointing out that their justice system incorporates benevolence and mitigation into its verdicts. No one is punished without fair and just consideration of the circumstances involved.
  • Names and Surnames. Demacia has a varied system of distinguishing its individuals and familiar units. The Demacian nobility has surnames for their families. For a noble, the surname of their family holds great significance. The commoners, especially those of lower social standings, do not have surnames as distinguishing commoner familiar units holds no great significance in larger Demacian politics. Individuals are differentiated among others with the same name by referring to them by their names as well as their place of birth (i.e. Cithria of Cloudfield). While this is the most common way of differentiating individuals of non-noble birth, a commoner that gains notoriety in their field of work or by their deeds may also start to be referred to by an earned or given title (i.e. Cithria the Bold).

Structure

Demacia is a constitutional monarchy, where the King of Demacia serves as the head of state and an elected council serves as the legislative body. While the king is a strong ruler, he is kept in check at least partially by the Demacian Council. A king serves not only as the political leader of the country, but also as the commander-in-chief of its military. Numerous territories controlled by the Kingdom are known as the Protectorates.

Culture

From the natural sanctuary of western Valoran an ambitious new nation was built, where all were welcome, regardless of station or background, so long as they contributed to the good of the whole. Yet despite the country's noble beginnings the ideals of Demacia has twisted over the centuries, they're still driven by a common cause to disseminate benevolence and order for the betterment of their country. While priding themselves as the moral vanguards of Valoran, with their strength, courage and unity. But have adopted seemingly draconian measures to ensure that their moral code remains the only code by which one may live and prosper within the kingdom.

History

The history of Demacia and its culture stems from the cataclysm of the Rune Wars. Where survivors who fled from the conflict had ventured into the west of Valoran with the hope of establishing safety away from the chaos. Some say it was while a cult of dark mages terrorized these displaced survivors, that they hid in an ancient and petrified forest where the sorcerers that chased suddenly found their magic was made ineffective by the strange woods. Deciding to take advantage of the unique power from this environment, these vagabonds set up a permanent residence.   Eventually, knowledge of this curious new realm reached other refugees, who came seeking asylum and solidarity from the magic that was ravaging the rest of Runeterra. Within a short time, the united settlers had built themselves a sizable community, allied under a new nation they would come to call Demacia.

Foreign Relations

  • They strive to keep good relations with their nearby City-State neighbors and are typically willing to defend them if they are threatened. The City-States serve as good buffers between Demacia and its more warlike neighbors.
  • They also have high opinions of the Rakkor people of Targon who live their life in reverence of the Aspects on Mount Targon.
  • Demacia and Noxus have fought at least two large wars in their recent history. The two nations are political and ideological rivals and see each other as a threat.
  • While the Freljord don't have a typical nation, most Freljordian tribes are hostile towards Demacians due to their presence in their lands. Between the rising Avarosans who are seeking to consolidate power, the warlike Winter's Claw, and other

"Demacia: Now and Forever"

Full Name:
Kingdom of Demacia
  Government System:
Feudal Monarchy
  Founding Date:
292 AN
  Location:
Southwest Valoran   Capital:
Great City of Demacia
  Demographics:
Humans 68%, Yordle 19%, Minotaur 7%, Other 6%
  Prominent Religion(s):
The Winged Protectors
The Kindred - Death   Common Languages:
Common , Northspeak , Valerian
  Notable Organizations:
Dauntless Vanguard
Dragonguard
Illuminators
Mageseekers
Noble Houses
The Unshackled

Demonym
Demacian


  • 3 AN


    Provenance
    Discovery, Exploration

    The history of Demacia and its culture stems from the cataclysm of the Rune Wars. Where survivors who fled from the conflict had ventured into the west of Valoran with the hope of establishing safety away from the chaos. Some say it was while a cult of dark mages terrorized these displaced survivors, that they hid in an ancient and petrified forest where the sorcerers that chased suddenly found their magic was made ineffective by the strange woods. Deciding to take advantage of the unique power from this environment, these vagabonds set up a permanent residence.

  • 876 AN

    945 AN


    Demacian-Noxian War
    Military action

    Sion's Noxian warband finally met its match on its westward push when it clashed with Demacia. While Noxus had a clear numerical advantage, Demacia's well-trained army and superior armament gave them the strength to fight back. The century of fighting between them had many victories for both sides, but Demacia ultimately freed its neighbors and, with their help, pushed Noxus back eastward.

    Additional timelines