Noxus
Interesting Things About Noxus
- Anyone can prosper in Noxus, no matter their background, so long as they have the strength of will, and the drive to succeed. The warlord Darius is a perfect example of this, rising from nothing to become one of the empire's most powerful leaders. Despite this meritocratic ideal, the old noble families still wield considerable power at the heart of the empire, and some fear that the greatest threat to Noxus comes not from its enemies, but from within.
- As Noxus has expanded and defeated neighboring cultures and cities, it offers the conquered people a choice; swear loyalty to Noxus and be judged solely on your worth, or be destroyed. This is not subterfuge or any kind of ruse; the Noxians are as good as their word, and many who have embraced their conquerors' way of life find their prospects greatly improved. But those who refuse to bend the knee are crushed without mercy.
- Noxian cities are characterized by imposing structures, claustrophobic streets, crenellated buildings, steep sloped walls, and immense gateways. They emphasize the strength and dominance of the empire, and are highly defensible—an enemy attempting to take a Noxian city by force can expect to be fought and resisted at every turn, for even the humble home is built like a fortress.
Noxian Characters
- Army of Warbands. The armies of Noxus appear to be little more than barbarous hosts of individual warbands, but this belies the discipline and sophistication required to make such a formation viable. Noxus foregoes a strict rigid standardized order - there are merely smaller warbands, larger warhosts, and massive legions - in favor of allowing their forces to specialize in what they do best, directing them to tasks or areas where their strengths can serve the empire best.
- The Dead. Undead soldiers have served in various Noxian legions for decades. Noxians have mixed emotions towards members of the Black Rose for their willingness to raise the dead to feed the war machine. How do you feel about the undead? Are you proud of Noxus for it's clever use of the otherwise wasted bodies or disgusted by the lack of respect for the dead and refusal to put these groups down?
- Equal Rank. Within the Noxian army and the nation as a whole, there are equal chances for anyone: everyone starts on the same rank. On the front lines, a foreign slave could be the equal of a highborn noble. Both the Soldier and Folk Hero backgrounds stand on equal ground for being the basis of a new adventurer.
Structure
Culture
History
Foreign Relations
- Noxus has strained relations with many of its neighbors due to its expansionist policies.
- Piltover and Zaun are two of the few exceptions to this, however this is mostly due to their open trade policy. Several Zaunite artificers have sold weapons to the Noxians that were used in the invasion of Ionia.
- The Noxians have mixed views on Bilgewater. On one hand, they have made decent allies during naval battles. Unfortunately, there are too many greedy pirates who have turned the tables and looted from Noxian vessels at sea.
Might, Vision, and Guile - Core Noxian Principles
Empire of Noxus
Government System:
Expansionist Empire
Ruling Faction:
The Council of Three Founding Date:
349 AN
Location:
Eastern Valoran with territories in Northern Shurima - Continent Capital:
The Immortal Bastion
Demographics:
Humans 68%, Vastaya 19%, Minotaur 13%, Yordle 10%, Other 6%
Prominent Religion(s):
The Kindred - Death
Aspects
Freljordian Pantheon
Blue Bird of the Sea, Janna Spiritualism Common Languages:
Common, Noxian, Northspeak
Notable Organizations:
The Trifarix (Council of Three)
Noble Houses
Order of Warmasons
Trifarian Legion
Reckoners
Black Rose
Crimson Circle