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Shifter Vastaya

ERftLW

Shifter Vastaya (Shifter)

Shifter Vastaya tend to be the more Human-like of the Vastaya. They usually look fairly human, but have a bestial aspect hidden inside; while they can't fully change shape, they can temporarily enhance their body with animalistic features—a state they call shifting. This shifted state varies from Shifter to Shifter based on whatever animal they have a semblance with.
ability score increase: Depends on Sub-Race
age: Vastaya mature at a similar rate humans do, and most are expected to settle into adult life by around 20. They can live anywhere between 150 and 200 years.
alignment: No preferences
Size: Medium
speed: 30 ft.
Languages: You can speak, read, and write Common and one regional language.
race features:
Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Shifting. As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below.
Once you shift, you can't do so again until you finish a short or long rest.

Variants

Select one of the following variant, gaining its features:
Beasthide
  • Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
  • Natural Athlete. You have proficiency in the Athletics skill.
  • Shifting Feature. Whenever you shift, you gain 1d6 additional temporary hit points. While shifted, you have a +1 bonus to your Armor Class.
Longtooth
  • Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1.
  • Fierce. You have proficiency in the Intimidation skill.
  • Shifting Feature. While shifted, you can use your elongated fangs to make an unarmed strike as a bonus action. If you hit with your fangs, you can deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Swiftstride
  • Ability Score Increase. Your Dexterity score increases by 2, and your Charisma score increases by 1.
  • Graceful. You have proficiency in the Acrobatics skill.
  • Shifting Feature. While shifted, your walking speed increases by 10 feet. Additionally, you can move up to 10 feet as a reaction when a creature ends its turn within 5 feet of you. This reactive movement doesn't provoke opportunity attacks.
Wildhunt
  • Ability Score Increase. Your Wisdom score increases by 2, and your Dexterity score increases by 1.
  • Natural Tracker. You have proficiency in the Survival skill.
  • Shifting Feature. While shifted, you have advantage on Wisdom checks, and no creature within 30 feet of you can make an attack roll with advantage against you, unless you're incapacitated.

Ursine Spiritwalkers of the Far North

The Ursine Spiritwalkers are one of the tribes that dwell in the northmost parts the Freljord. They wholeheartedly devote themselves to the Great Spirt of the Bear known as Volibear and carry out his will. Their tribe has been around since the earliest groups migrated westward and have maintained an air of respect and fear from their neighbors. Various circles of the Ursine roam the Ursine lands with some that focus on shapeshifting to take on a form closer to their god and others who channel the power of the Great Bear to assert themselves. 
Quick Look:
  Stats:
ASI: Subclass Dependent
Age: About a century
Size: Medium
Speed: 30 ft.
  Racial Feats:
Darkvision, Shifting
  Beasthide Feats:
ASI: +2 Con, +1 Str
Natural Athlete (Athletics)
  Longtooth Feats:
ASI: +2 Str, +1 Dex
Fierce (Intimidation)
  Swiftstride Feats:
ASI: +2 Dex, +1 Cha
Graceful (Acrobatics)
  Wildhunt Feats:
ASI: +2 Wis, +1 Dex
Natural Tracker (Survival)

Genetic Ancestor(s)