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Tsinaal

A highly geologically divided land in the northeast of Rylqyn that is home to terrorizing beasts, a deadly fog and the party.  
 
Tsinaal Map
  Story Appearances   The base of most of the story, Tsinaal has hosted the party’s adventures from the beginning.   Regions of Tsinaal  
  • T'del, a crystilline desert of eternal blue skies
 
 
  • Feadel, a badlands of spires rich in gold and coal
 
 
  • Gua Tranit, a jungle of acidic rivers and many ruins of the region's mysterious predocessors
 
 
  • Frott, a great icy plain, Also literally SANTA CLAUS and his eldritch abomonation Rudolph live here.
 
 
  • Mar Hi, a swamp rich in copper with bulbous trees illuminating it's maze like corridors
 
 
  • Jol, a sea of quick-sand like gravel ontop of expansive caverns
 
 
  • Wathers, a forest of crimson foilage
 
 
  • Rek, an ancient mountain range home to many winged beast and rich in iron
  Goverment system   Tsinaal was originally run by The Guilds of Tsinaal, however after an event known as The Haze massacre, they were wiped out, leaving The Victoricci Empire to fill the power vacuum, claiming Tsinaal as a colony.   The Purple Haze   Once a much larger continent, the land has been made inacsessible by a deadly violet fog caused by series of cataclysmic events starting with Mortis Tor, Drakon Tor's great-grandfather, destroying a large star shard.  
  The Star Shards   One of the greatest reasons for Tsinaal's prospects, "Star Shards" (rather fragments of ichor belonging to Hectil), are scattered throught the land, and can be used for many amazing applications, such as large flying devices and superweapons. The Celestial Body, a guild of artificers, has a monopoly on the hunt and utilization of the shards.

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