4/1/5 Combat Defense
Output
- Phasers: 17.5km
- Engines: 1,000kph
- Shields: 5.0x
Notes
- 4/1/5 is the mirror of 5/1/4
- Shields have full power (without reroutes), and all remaining power is put into phasers
- Speed and turn rate will be slow; dodging torpedoes with only 1 pip in engines will be difficult if not impossible
- For torpedo dodging, use 2 engine circuits (4/2/4 or 3/2/5 instead of 4/1/5)
- For better torpedo dodging and impulse escape, use 3 engine circuits (4/3/3 or 3/3/4)
- No reroutes, no systems overload, power allocations remain stable
- This allocation is inferior to 5/2/5 Combat Balanced and other reroute patterns
Comments