Aerenwae
An Elven kingdom
Queen Liliene Swordwraith
Regent: An indirect descendant of Roele, Liliene Swordwraith, is Queen of Aerenwe. She rose from obscurity in one of the forgotten towns of the domain, winning the favor of the people away from the harsh king before her. Eventually, she deposed the tyrant and forced the kingdom into modern times.
The aged queen has the absolute loyalty of her people, and they're all willing to give their lives in defense of her kingdom. If she asked, they would march into even the Gorgon's lair. However, she has no designs on expanding her kingdom; Liliene Swordwraith and her people-feel content with their corner of the land.
Lieutenants: The queen places muth of the burden of rulership on her two advisers, twins named Cole Alwier and Cale Alwier. The two half-elf fighter-mages left the safety of the Aelvinnwode to follow the regent back to Aerenwae. The queen trusjs them implicitly, and some say the two of them have beein running the kingdom for years now. They also provide some aid to the embattled Barofiess of Roesone against Diemed's incursions, for a reason known only to the three of them.
Provinces: Four provinces fall within the Erebannien, called the most beautiful forest in Cerilia. The capital, Calrie, is marked by the castle Caer Callin.
Banien's Deep
Calrie
Dhoenel
Halried
Northvale
Shadowgreen
Westmarch
Important NPCs: The Eastern Temple of Dashanii controls all the temples of Aerenwe, and the High Mage Aelies has overseen the magic of the seven provinces for hundreds of years. The Erebannien keeps him young even for a half-elf; it's one of the few places where the magic of old Cerilia flows unchanged, tapped only by this ancient wizard. Aelies competes with Rogr Aglondier, Count of Ilien, for the magical essence from the wood, as he has competed with the Aglondiers for centuries.
Calrie has only a tiny guild, run by Mourde Alondir, a guildmaster looking to forest in the Erebannien. The rest of the domain's guild holdings are managed by Siele Ghoried.
Description: Aerenwe is the least developed of the Eastern Reach's domains. It has swamps in the northeast and the Erebannien bordering the ocean the rest of the way around its perimeter. The interior terrain—verdant grassland—stays farmed and fenced. Aerenweans keep to their own business—but they know their neighbors, and they will defend their companions to their dying breaths. Though solitary, they are fiercely loyal.
Lieutenants: The queen places muth of the burden of rulership on her two advisers, twins named Cole Alwier and Cale Alwier. The two half-elf fighter-mages left the safety of the Aelvinnwode to follow the regent back to Aerenwae. The queen trusjs them implicitly, and some say the two of them have beein running the kingdom for years now. They also provide some aid to the embattled Barofiess of Roesone against Diemed's incursions, for a reason known only to the three of them.
Provinces: Four provinces fall within the Erebannien, called the most beautiful forest in Cerilia. The capital, Calrie, is marked by the castle Caer Callin.
Banien's Deep
Calrie
Dhoenel
Halried
Northvale
Shadowgreen
Westmarch
Important NPCs: The Eastern Temple of Dashanii controls all the temples of Aerenwe, and the High Mage Aelies has overseen the magic of the seven provinces for hundreds of years. The Erebannien keeps him young even for a half-elf; it's one of the few places where the magic of old Cerilia flows unchanged, tapped only by this ancient wizard. Aelies competes with Rogr Aglondier, Count of Ilien, for the magical essence from the wood, as he has competed with the Aglondiers for centuries.
Calrie has only a tiny guild, run by Mourde Alondir, a guildmaster looking to forest in the Erebannien. The rest of the domain's guild holdings are managed by Siele Ghoried.
Description: Aerenwe is the least developed of the Eastern Reach's domains. It has swamps in the northeast and the Erebannien bordering the ocean the rest of the way around its perimeter. The interior terrain—verdant grassland—stays farmed and fenced. Aerenweans keep to their own business—but they know their neighbors, and they will defend their companions to their dying breaths. Though solitary, they are fiercely loyal.
Aerenweans inhabit only three of the seven provinces, and they don't want to destroy their land through war as some other Avonlear kingdoms have done. It is well that Aerenwe's neighbors feel the same. No army has ever marched through the Erebannien, and none from Avonlae ever will. Any ruler who would despoil the shady trails of the forest would see-his allies turning into enemies and his, enemies raving for his blood. An unspoken truce among the Avonlaerans ensures the protection of the Erebannien from war. Unfortunately, other parts of Aerenwe have felt the bite of conflict.
Folks say a group of bandits has hidden out in the depths of the forest; yet, no one has produced any evidence. Some think the interlopers are elves, while others call the whole story a lie.
The domain comprises eight settlements. Scat- tered throughout the country, these towns have an average population of 3,000, though about 5,000 people live in the shadow of Caer Callin. Not only does everyone in the kingdom train for the militia, quite a few retired adventurers and mercenaries dwell in fair Aerenwe. All of them will muster willingly, if it comes to war.
Neighboring Nations
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