The first recorded instances of individuals stepping forward as adventurers to tackle local threats. Small, independent groups form to protect villages and towns from bandits, monsters, and supernatural dangers.
The first recorded instances of individuals stepping forward as adventurers to tackle local threats. Small, independent groups form to protect villages and towns from bandits, monsters, and supernatural dangers.
A legendary adventuring party, the Fellowship of the Silver Blade, emerges, comprising skilled warriors, a rogue, and a powerful mage. The Fellowship successfully thwarts an invasion of undead creatures, solidifying their place in history.
A group of renegade mages, known as The Arcane Defiants, challenge the magical establishment, seeking freedom from magical regulations. The conflict eventually leads to a negotiation, resulting in more open-minded magical practices.
Adventurers from various backgrounds unite to combat a resurgence of legendary monsters threatening the realms. The Great Hunt becomes an annual event, fostering cooperation among adventurers on a global scale.
A mercenary company, The Shattered Sword, rises to prominence, specializing in solving conflicts with strategic precision. The company is sought after for various missions, ranging from escorting caravans to leading military campaigns.
As elemental imbalances plague the world, an alliance of adventurers forms to address the Elemental Crisis. Parties with representatives from each magical tradition embark on expeditions to restore harmony and neutralize primal disturbances.
In response to increasing global threats, the Council of Guardians is formed, consisting of seasoned adventurers from diverse backgrounds. The Council takes on the responsibility of overseeing major quests and protecting the realms from existential dangers.
Adventuring parties are called upon to deal with a series of portals opening to the Feywild, unleashing magical creatures into the mortal realms. Heroes from various races and traditions unite to close the portals and prevent widespread chaos.
A series of celestial prophecies guide adventurers on quests to uncover ancient artifacts and thwart an impending cosmic threat. Adventuring parties play a crucial role in deciphering the prophecies and preventing a potential apocalypse.
A massive interplanar rift threatens to unleash otherworldly entities into the realms. A coalition of adventuring parties, known as The Rift Wardens, is formed to close the rift and prevent a planar invasion.
Adventurers play a key role in the exploration of uncharted territories, uncovering ancient ruins, hidden civilizations, and forgotten magical wonders. Exploration parties pave the way for cultural exchange and the discovery of new magical techniques.
Facing global challenges, representatives from various adventurer guilds convene to establish the Unity Accord. The Accord promotes collaboration, information sharing, and a unified front against existential threats, ushering in an era of global cooperation.
A rare celestial event, the Astral Convergence, poses a unique magical challenge that requires the combined efforts of multiple adventuring parties. Heroes from different traditions and regions unite to navigate the mystical anomalies and prevent a potential magical cataclysm.
Adventurers face a new kind of threat as a mysterious magical plague, known as the Silent Plague, begins spreading across realms. Adventuring parties work tirelessly to find a cure, battling both magical and political obstacles in their quest to save lives.
Arcade Huppledruff is born to a fisherman and seamstress in the then small fishing town of Havenport.
Arcade Huppledruff's party, the Hail Mary Adventurers, is active. They go on many adventures and defeat many dangerous foes, amassing wealth, fame and power in the process. Their careers end when three of the four die in a fight with a powerful aberration, with Arcade being the only survivor.
Legendary adventurers retire or transcend to mythical status, leaving behind a legacy that inspires future generations. Adventuring parties evolve into multinational organizations, and their members become mentors, guiding the next era of heroes.
Arcade Huppledruff is found dead in his study at the age of 88. While there were no signs of foul play, his passing came as a shock and has spawned many conspiracy theories.
Vinny, christened Vincent Argelo Templeton, is born to Marianne Templeton and an unknown man in the village of Vertor.
Myte is born to unknown parents in the Capitol city of the Terris Kingdom, Havenport. Their parents die/vanish soon after, leaving them in the care of an orphanage.
Spark is born to Helena Baker and Morgantha the Unyielding as they travel across the continent of Eagos.
Syl'vir Baeinid is born to Yinsalor Baeinid and Fáriel Baeinid in the Capitol City of Havenport.
Lackluster, while experimenting with his new powers, teleports himself into the center of the city of Havenport. He is quickly arrested.