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Boss Grawsk

Boss Buzel Grawsk

The Mitflits chose the abbandoned barracks of the Fen Watchtower for their commander, Boss Grawsk, to use as a throne hall. Boss Grawk’s fragile throne requires constant upkeep, a task two mitflits perform when they aren’t sleeping in the filthy nests here.

Relationships

Bite-Bite

Mount

Towards Boss Grawsk

2
0

Boss Grawsk

Patron

Towards Bite-Bite

3
0

Boss Grawsk

  • Perception- +8 ; darkvision, scent (imprecise) 30 feet
  • Languages- Common and Undercommon
  • Skills - Acrobatics +8 , Diplomacy +5 (+11 vs. arthropods), Nature +6 , Stealth +8 , Thievery +8
  • STR +1 , DEX +4 CON +1 , INT +0 , WIS +2 , CHA +1
Grwask is the Boss of a band of Mitflits; He has been assembling packs of Giant flies, Maggots, and Scorpions to use to raid nearby settlements.
Items- Blowgun (10 Darts , 2 with Graveroot, 2 with sSpear Frog Poison ), mud and bug crown, Trident
  • AC- 18
  • Fort +5 Reflex +10 Will +9
  • HP- 36
  • Weakness- Cold Iron 2
  • Speed- 20 feet, Climb 20 feet
Melee Trident +9 +4 / -1 , Damage piercing
Ranged Blowgun +11 +7 \ +3 (agile, nonlethal, range increment 20 feet), Damage 1 piercing plus spear frog poison, Graveroot, or Fly Pox
Trident +11 +6 / +1 , (thrown 20 feet) Damage piercing
Vengeful Anger (emotion, mental) As long as it isn’t Frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it.
Self-Loathing (emotion, mental) A mitflit’s self-loathing makes it easy to influence. It takes a –4 penalty to its Will DC against checks to Coerce, Demoralize, Make an Impression, and Request.
Vermin Empathy Mitflits can use Diplomacy to Make an Impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of indifferent to mitflits.
Primal Innate Spells DC 18 +8
2nd Speak with Animals (at will; arthropods only)
1st Bane
Cantrips (1st) Prestidigitation

Influencing Boss Grawsk

Discover

Discovery
Success Information
  • Most Vulnerable Influence Check Warfare Lore (DC 11) Grawsk is preoccupied with the defence of his tribe he will entertain discussion on the defence of the Mudhunters home and a security alliance with a party that can penetrate into his throne room.
  • Eligible Influence Checks As standard with most sentient creatures Grawsk can be influenced with Diplomacy (DC 15), Deception (DC 15), and Intimidation (DC 15). Due to the Mudhunter's precarious situation, Grawsk is always willing to discuss Warfare Lore (DC 11) or Nature  (DC 12). Providing treatment to wounded Mudhunters would likely improve the party's standing Medicine (DC 13). As the boss from the tribe approaches from Society (DC 14) are also entertained.
  • Resistances The current crisis has steeled Grawsk's resolve and checks in diplomacy and Intimidation fail one degree worse when they fail. Grawsk possesses an inherent prejudice against "Pretty" humanoids; Elves and Humans suffer a -2 penalty on influence checks on Grawsk.
  • Weaknesses Forcing Grawsk to surrender in his throne room reduces an influence DC on Grawsk by 2.
  • Drawn in the sand before Grawsk is a crude map of Engleher. Several arrows that indicate plans of attack from the direction of The Cursed Fens.
Critical Failure Information
The Mitflit in the crown is not really the Boss; Grawsk is actually one of the other gremlins in the throne room.

Influence

Influence Benchmarks
  • Influence 4: Grawsk grants his endorsement to the party; the Mudhunters cease hostility towards the party; The Mudhunters form a settlement at the Fen Watchtower that can act as a base camp for the party.
  • Influence 6: Grawsk is willing to hire out some of their vermin as mounts or companions.
  • Influence 8: Grawsk makes members of the tribe available to hire as companions.
Alignment
Current Location
Species
Ethnicity
Spouses
Siblings
Children
Gender
Male
Aligned Organization
Related Reports

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