Mudhunters
The main faction active in the ruins is what’s left of a small gang of Mitflit Gremlin who call themselves the Mudhunters. Led by a large, bearded Gremlin named Boss Grawsk , the Mudhunters believe they once dwelt in “glory” underground. However, the arrival of the much larger and meaner Fanged Queen Morlocks forced them out of their homes, and they’ve struggled to regain their footing even since. Boss Grawsk has thus far formed the inkling of a plan to raise an army of giant insects to take over Engleher. He has already exuberantly guaranteed the restoration of Mudhunter glory through this scheme, so the gang loyally follows Boss Grawsk, working hard to keep intruders—like the heroes—out of “their” ruins.
Structure
Grawsk's Lieutenants are of near equal standing as he is; there will likely be an attempted coup in the next couple of weeks
Boss
Grawsk is the chief of the Mudhunters, he rose to this position by finding the "abandoned" Fen Watchtower as shelter for the Gremlin Tribe. He would like to grow the tribe so they can better resist incursions by the Drill Lodge and other Khababari military forces. He would like to expand thier dwelling into the lower levels of the Undercitadel but the next layer is occupied by a highly aggressive Community of Morlocks.Bog Callers
Led by The Muhunter's Shaman Torchbud of the Fen, the callers gather fodder for the gremlins livestock and lead their domestication efforts.Fen Hunters
The Mudhunter's rangers, Led by Chief Scout Hook Peatburner; they forage to supplement the tribes provisions and capture promising candidates for domestication.Mudhunter Wasps
The warriors of the Mudhunter Mitflits, Warchief Hogdevil Grawsk has convinced his brother the boss to begin preparations to attack Engleher.Culture
As Immigrants from Primar the Mudhunters instinctively sought equilibrium in the ecosystem of the Cursed Fens. They feel a particular bond with the vermin of the world, they feed on vermin and integrate them into their everyday life. They revel in the decay of engineering and architecture, as the collapse of these artifacts of civilization represents the natural cycle of birth and decay.
Assets
Mitflit smiths Craft weapons and armor out of chitin harvested from thier Insect livestock
Level 1st Wage 36 GP Tale-Teller
Uncommon Mudhunter Items
Item | Lvl | Cost |
---|---|---|
Spiderfang Spear | 0 | 5 gp |
Hirelings
The Mudhunters have a particular familiarity with the Cursed Fens; The tribe will hire out members to individuals with Admired or Liked reputations; Liked are only able to Hire if that Hireling has a Friendly attitude towards them. Any hirelings are paid a weekly rate depicted on the table and generally expect a share of the spoils from a successful mission.Level 1st Wage 36 GP Tale-Teller
Tale-Teller Mitflit - Downtrodden 1
COMMONBLACK, REDSMALLFEYGREMLIN
These unusual Mitflits have shaken their trademarked timidity. They scout the swamps for hunting grounds and good forage. some swamp hunters have traded tales of aggressive feral Mitflits that pulled their legs out from underneath them. Recall Knowledge - Fey (Nature): DC 14 Unspecific Lore: DC 12 Specific Lore: DC 9 | |
Perception | +5 ; darkvision, scent (imprecise) 30 feet |
Languages | Undercommon |
Skills | Acrobatics +6 , Athletics +3 ,Diplomacy +2 (+8 vs. arthropods), Nature +4 , Stealth +6 , Thievery +5 |
STR +0 , DEX +3 , CON +0 , INT +0 , WIS +1 , CHA +0 | |
Items | Dart (10), Shortsword |
AC | 16 |
Saving Throws | Fort +3, Ref +8, Will +5 |
HP | 12 - Weaknesses Cold Iron 2 |
Speed | 20 feet, Climb 20 feet |
Melee | Shortsword +9 +5 / +1 (agile, finesse, versatile S), Damage piercing |
Ranged | Dart +9 +5 \ +1 (agile, range increment 20 feet, thrown), Damage piercing |
Special Abilities | Vengeful Anger (emotion, mental) As long as it isn’t frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it. Titan Wrestler A Tale-teller can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than themselves. Vermin Empathy Mitflits can use Diplomacy to Make an Impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of indifferent to mitflits. |
Spells | Primal Innate Spells DC 16 +6 2nd Speak With Animals (at will; arthropods only) 1st Bane Cantrips (1st) Prestidigitation |
Boons of the Mudhunters
Boon | Reputation | Cost | Training DC | Level | Prerequisites |
---|---|---|---|---|---|
Uncommon Tribal Gear | Ignored | 1 RP | Not Trained | 1 | |
Uncommon Gear Formulae | Liked | 2 RP | As per Item | 1 | |
Discount | Liked | 2 RP | Not Trained | 1 | |
Lodge | Liked | 1 RP | Not Trained | 1 | |
Animal Trainer Dedication | Admired | 2 RP | 14 Nature | 2 | trained in Nature |
Beastmaster Dedication | Admired | 2 RP | 14 Nature | 2 | trained in Nature |
Champion Dedication | Admired | 2 RP | 14 Religion | 2 | Strength 14; Charisma 14 |
Hireling | Admired | 1 RP | Not Trained | 1 |
Technological Level
Insect Herding
The Mudhunters have adapted to life in the Cursed Fens. They have undertaken efforts to domesticate several species of oversized insects into beasts of burden. They have also cultivated several fen roach colonies in fodder pens all over the Fen Watchtower these arthropods have particularly succulent thoraxes about the size of a man's hand. They feed them with the rotting vegetation of the Cursed fens.
Type
Geopolitical, Tribe
Formation Type
Training Level
Levy
Veterancy Level
Trained
Leader
Leader Title
Head of Government
Government System
Monarchy, Elective
Power Structure
Feudal state
Economic System
Command/Planned economy
Subsidiary Organizations
Location
Official Languages
Neighboring Nations
Notable Members
Related Species
Related Ethnicities
Hostile
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Neat little encounter plot for the Fen dwelling group. Interesting cultural take on things and a naturalistic view rather than cargo cultish or vengeful envy. A very good read that sparks the adventure ideas.