Honor Company
Composition
Manpower
Stalwart Warden
Sense Black
- Perception +15 ; Darkvision
- Languages Dwarven, Common
- Skills Athletics +18 , Crafting +18 , Intimidate +18 , Religion +18 , First Clan Lore +18
- Str +6 , Dex +3 , Con +4 , Int +2 , Wis +3 , Cha +2
Items Clan Dagger, +1 Disrupting Striking Warhammer, +1 Full-Plate , Steel ShieldDeath Warden (Dwarf, Heritage) if a Tomb Warden succeeds against a Necromantic Effect they get a critical success instead.
- AC 25; Fort +21 , Ref +18 , Will +18
- HP 198
Retributive Strike When an enemy wounds an ally of a Stalwart Warden they grant their protection to that ally and strike thier foe. The ally gains 6 resistance to all damage against the triggering damage. If the foe is within reach, they make a melee Strike against it.
Paladin's Smite You surround Black targets in a punishing halo. If you hit with your Retributive Strike, the target takes 2 persistent White, Red damage.
Divine Grace +2 Circumstance Bonus to Spell Saves
Aura of Courage Whenever a warden becomes frightened, reduce the condition value by 1 (to a minimum of 0). At the end of your turn when they would reduce your frightened condition value by 1, they also reduce the value by 1 for all allies within 15 feet.
Toughness, Mountain's Stoutness
Shield Block Hardness 5, BT 10
Speed 20 ft
Melee Warhammer +19 +14 / +9 (Shove ), Damage bludgeoning Disruption and Enfeebled to Undead
Divine Focus Spells 1 Focus Point, DC 25, attack +17 ; 1st Lay on Hands, Protector's Sacrifice;
SmiteThe Warden's Warhammer does an additional 4 damage to Black or Red Alignments
Champions of the First Clan rise to positions of prominence among the defenders of fallen ancestors.
Tomb Sergeant
Intimidating Prowess
- Perception +12 ; Darkvision
- Languages Dwarven, Common
- Skills Acrobatics +12 , Athletics +13 , Crafting +12 , Intimidate +12 , Religion +12 , Survival +12
- Str +5 , Dex +3 , Con +4 , Int +3 , Wis +3 , Cha +2
Items Clan Dagger, Dwarven Waraxe, Scale Mail, Steel ShieldDeath Warden (Dwarf, Heritage) if a Tomb Warden succeeds against a Necromantic Effect they get a critical success instead.
- AC 22; Fort +12 , Ref +12 , Will +9
- HP 21
Bravery
Shield Block Speed 20 ft
Melee dwarven waraxe +15 +10 / +5 (Sweep, Two-Hand 1d12 , ), Damage slashing
Dwarven Weapon Cunning
Attack of Opportunity
Power Attack slashing Two-Handed
Intimidating Strike (Emotion, Fear, Fighter, Mental ) The Tomb Sergeant's blow not only wounds creatures but also shatters their confidence. On a melee Strike. If they hit and deal damage, the target is Frightened 1, or frightened 2 on a critical hit.
The Tomb Sergeants command Squads of tomb wardens in defense of the Hold
Type
Security
Overall training Level
Elite
Assumed Veterancy
Decorated/Honored
Parent Formation
Remove these ads. Join the Worldbuilders Guild
Comments