Witch
Some gain power through study, some through devotion, others through blood, but the witch gains power from her communion with the unknown. Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Communing with that source and using her familiar as a conduit, the witch gains not only a host of spells, but also a number of strange abilities known as hexes. As a witch grows in power, she might learn about the source of her magic, but some remain blissfully unaware. Some are even fearful of what that source might be, or where its true purposes lie.
Career
Qualifications
Other Benefits
Witch
- Key Ability: Intelligence HP:6 plus Constitution
- Perception Trained
- Saves Fortitude Trained, Reflex Trained, Will Expert
- SkillsTrained in one skill determined by your patron; Trained in a number of additional skills equal to 3 plus your Intelligence modifier
- Attacks Trained in Simple Weapons; Trained in Unarmed Attacks
- Defenses Trained in Unarmored Defense
- Class DC Trained in spell attack rolls and in spell DCs of your spellcasting tradition, determined by your patron
Type
Arcane
Famous in the Field
Other Associated professions
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