Xoob'at
Daarkh Ghust's wisp Familiar.
Xoob'at
Black, Blue, Aberration, Familiar Tiny
Glow (aura, Light) 5 feet. Xoob'at is itself naturally invisible, but glows with pale yellow light, casting bright light in the aura and making it visible.
- Perception +9 ; Darkvision
- Languages Aklo, Undercommon
- Skills Acrobatics +9 , Stealth +9
- AC 21; Fort +9 , Ref +11 , Will +11
- HP 20
- Speed Fly 25ft
Flicker (Emotion, Enchantment, Mental Aspect, visual) Xoob'at churns and flits in the air around an adjacent creature's head, and its length flashes and sparkles in a bewildering array of distracting pulsations. The creature must succeed at a DC 19 Will save or become Confused for 1 round (2 rounds on a critical failure). On a critical success, the creature is temporarily immune to Flicker for 24 hours.
Occult Innate Spells DC 21, attack +13 ; 2nd Mirror Image, Phantom Pain, Telekinetic Maneuver; 1st Bane, Grim Tendrils, Ray of Enfeeblement; Cantrips (2nd) Daze, Ghost Sound, Shield, Telekinetic Projectile
Focus Spells Phase Familiar, Needle of Vengeance
Children
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