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Xoob'at

Daarkh Ghust's wisp Familiar.

Xoob'at

Glow (aura, Light) 5 feet. Xoob'at is itself naturally invisible, but glows with pale yellow light, casting bright light in the aura and making it visible.
Flicker (Emotion, Enchantment, Mental Aspect, visual) Xoob'at churns and flits in the air around an adjacent creature's head, and its length flashes and sparkles in a bewildering array of distracting pulsations. The creature must succeed at a DC 19 Will save or become Confused for 1 round (2 rounds on a critical failure). On a critical success, the creature is temporarily immune to Flicker for 24 hours.
Occult Innate Spells DC 21, attack +13 ; 2nd Mirror Image, Phantom Pain, Telekinetic Maneuver; 1st Bane, Grim Tendrils, Ray of Enfeeblement; Cantrips (2nd) Daze, Ghost Sound, Shield, Telekinetic Projectile
Focus Spells Phase Familiar, Needle of Vengeance
— Pathfinder #163: Ruins of Gauntlight pg. 85
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