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Grave Knights

The Grave Knights are an order of knights established to protect the Human kingdoms and the surrounding regions from the threat posed by Necromancy and the undead. Modeling themselves after Khoris, the Elari of Mortality, the Grave Knights dedicate themselves to fighting against any threat that violates the cycle of mortality no matter their scope, from vengeful Revenants to powerful Necromancers. Despite their grim nature, the Grave Knights are nonetheless well respected among the various knightly orders of Taeva for their role in combating the curropting influence of necromancy.

Structure

Grave-Champion: The highest rank within the Grave Knights, responsible for leading the order as a whole, and serving as its chief representative in interactions with other factions.
  Grave-Sentinel: The highest rank a Grave Knight can hold within their specific region, the Grave-Sentinels are responsible for overseeing order activities within their region, including the recruitment and training of new knights to their stronghold, and directing/leading military activities within their region.
Grave-Captain: Rank given to senior members of the Grave Knights, responsible for commanding small groups of knights in the field.
Knight: Rank-and-file members of the Grave Knights.
Paladin: Not a rank, but a title given to members of the order who are capable of using divine magic alongside their normal martial skills. While not strictly a religious order themselves, their dedication to exterminating undead and safeguarding the cycle of mortality, actions that align with the tenets and ideals of Khoris, does result in a number of Grave Knights manifesting the ability to use shadow/mortality-aligned magics.
Gravespeaker: Title given to Clerics (those with the ability to use divine magic) who draw their power from Khoris, the Elari of Mortality. Despite not being a religious order, the Grave Knights are nonetheless one of the few knightly orders to field their own Clerics, who use their mortality-aligned magics to detect and smite undead, resist/nullify necromantic magics in their presence, and bolstering their allies against death.

Culture

Like all knightly orders, the Grave Knights hold themselves to a chivalric code that emphasises bravery, selflessness, stoicism, and and a desire to protect others. Unlike most knightly orders, however, the Grave Knights are notably more pragmatic in how they approach conflicts, necessitated by the implacable nature of their adversaries, as well as the relatively small size of their order.

Public Agenda

The Grave Knights were established in order to protect the people of Imera from undead threats, as well as those who would use necromancy to cause harm.

Assets

The Grave Knights have access to a number of keeps throughout Imera that serve as their headquarters, and are welcomed by most throughout the human kingdoms. Additionally, they possess high quality arms and armour specially enchanted to harm and protect against undead threats.

Fight in darkness, so others may walk in the Light

Type
Military, Knightly Order
Alternative Names
Grim Knights, Grey Knights
Training Level
Professional
Veterancy Level
Veteran
Related Species

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