Scope
The motivation behind building Tai'Sans Hearth
This world was the result of a thought experiment. In a TTRPG campaign I ran, one of the players was unbeknownst to them a demigod and then became a sort of boogeyman to the orcs (who in that world don't have gods). From that it spiraled into more and more hypotheticals of the demigod achieving apotheosis through the worship by the orcs. Because I wanted to build a full world at the time things just fell into place. Orcs all the way, baby.
The goal of the project
I hope this world allows me to finally put into words the concepts of reclamation of life. A world of people learning to live with the world instead of trying to conquer everything. In a way that its therapeutic for me, i suppose.
Tai'Sans Hearth's Unique Selling point
The world tells the story of the orcs, the villains of most other stories. Tai'Sans solution to the neverending cycle of hate: Walk away and make a new place for his people. This time, the orcs are not the evil invaders taking from others. They were here first and while their ways may seem primitive, the orcs were able to live in balance with their world for millennia.
Theme
Genre
The world is parted in two. The outer world will be a classical medieval setting with some caveats of higher or lower technology and magic in some parts of the word.
The inner world however is a more magical realm. Technology and magic are (usually) inversely proportional to each other so while the outer world may have a higher level of technological development, the inner world is generally stuck in lower levels. More importantly though, inside the world, the wheels come off and the breaks are cut.
Reader Experience
The outer world is generally a place of the external races. Orcs are still present throughout almost all societies, but not the centre of it. As a result the feeling is generally one of people inheriting an earth not meant for them. Things will feel fine, but ever so often, things dont fit as they should. The world is a vast canvas and on it people have lived and bled and left their mark.
The inner world on the other hand is a far stranger place. The external races are trespassers and often struggle to gain a foothold in this place. Things dont make sense to them as much and as a result the world is alien, beautiful, and so, so dangerous.
Reader Tone
The general tone I am shooting for is somewhat in the bright region, hopeful but muted by a level of realism. Eventually I also want to explore some hopepunk, but generally things are intended to be realistic with a hopeful/bright outlook.
Recurring Themes
One major theme of the world even if not all stories focus on it, is the struggle between the indigenous people of a land and new visitors.
Other themes not directly tied to the world, but recurring nonetheless are themes of self realisation, finding your place in the world, the chasing of goals and resulting reactions from the world.
Examples:
1. Gathering around a campfire, far from any home or city.
2. A conquering civilisation struggling to subjugate a land.
3. The ability to smile in the face of adversity
Character Agency
Tai'San does not control peoples choices, but other people may. There is a constant struggle between individual decisions and wishes and the recalibration and correcting effect of societies, other people and even some gods.
Anyone may change the world, but not everyone will. Generally lasting change takes time and societal effort.
Focus
1. The worlds original inhabitants and new people that join them.
Social structures and societal change.
2. The different sapient races and their cultural differences.
3. The creatures and magic of the world.
4. The human view of alien things
Drama
1. The
Ksrizka conspiracy and their quest for annihilation. (this one is not really known though)
2. The orcish struggle to reclaim some of their homelands.
3. The return of the Dwarves.
4. The imminent rebirth of
Tebla the boar
5. The expansion of the Kingdom of
Aruël towards the north and their subjugation of the free people living there.