Launch Code 9 - the conclusion
Themes
Structure
Exposition
Launch Code: The Conclusion!
Falling Action
you’ve got Irrational Hatreds, I’ve got targets
Resolution
The adventure awards were figured thusly:
Standard Award = 46 Hero Points
- Participation awards +1 SA
- Roleplaying awards +0 SA for people who just wait around to roll dice (not our party!)
or +1 SA for showing up and having fun
or +2 SA for playing up your Drawbacks and other problems without rolling to ignore them, also without deliberately derailing the story - Saving innocent bystanders over and above the basic "stop the villain" situation awards +1 SA
- Thwarting the villain awards +1 SA
- Playing the story complication of a Subplot awards up to a whole additional SA
- Miscellaneous: crack up the whole party, get a bonus SA
- Miscellaneous: make the GM toss a whole chunk of notes by being inventive with your heroing, get a bonus SA
- Miscellaneous: Surprise Tactic Bonus means the GM has more fun, get a bonus SA
In this adventure, the lowest multiple worked out to around 5.5 Standard Awards, and the highest was closer to 9 Standard Awards.
Relations
Protagonists
Neutrals/Bystanders
- Summon
Competitors
Adversaries
- PPZ a.k.a. Psi Phi Zeta
- and particularly Bob Megalos from PPZ
- and quite possibly Adam Roderick from PPZ who would like to be from AIM
- Blockbuster (more or less the Writeups dot Org version by Sébastien Andrivet, as far as stats went)
Card Shark Deck Agents (Spades) combatant squad
Dex 04 Str 03 Body 04
Int 04 Will 03 Mind 04
Infl 03 Aura 03 Spirit 03
Initiative 11
Skills: Vehicles (Land, Air) 04, Weaponry (Firearms, heavy) 05, Martial Arts (brass knuckle combat) 05
Equipment:
POWER VEST cannot be taken away in combat, substitutes for user’s stats
STR 06, BODY 07, Radio Communications 03, Sealed Systems 02, Shade 5, R#3
Energy Blaster {BODY 04, Energy Blast 09, R#3 (blast may be blue or red)
Card Shark Nine of Spades
Dex 06 Str 03 Body 04 Int 06 Will 05 Mind 04 Infl 04 Aura 03 Spirit 03 Initiative 16
Leadership advantage, in charge of the mission
Exploding Cards (Flashbangs) BODY 1, Flash 4, Sonic Blast 4 (Area affect only 2 APS)
Psi Phi Zeta fratboy
all stats are 1 except INT 5
Equipment:
Ray Gun (green blasts)
BODY 3, Energy Blast/Heat Vision/Magic Blast 4. (Note that MB goes against Infl/Spirit, and there’s only 1 Ray Gun for that!), R#5
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