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Adumark

Half-dwarves (known as "adumark" in Dwarven) are the offspring of dwarves  and (typically)  Kalamaran  or Shynabyth humans. Half-dwarves are most often born to wealthy or noble families, as dwarven children are married off in the hopes of bringing peace (or at least greater mining privileges) to the human noble's lands. Being disrrusrful of huroans, most dwarven parents insist the human and any offspring live with them (as hostages, though they are too polite to say so). The adumark may or may not be accepted among either their dwarven or human parent's culture, depending upon the sociery in question. Generally, the dwarven sociery is more accepting than that of the humans, for they know of the Kalamaran ego and arrogance all too well.

 

Personality

The adumark try to fit into whatever society they live in. Their eagerness to conform often leads them to be even more gruff and reserved than a full-blooded dwarf or as outgoing and adventurous (and with as little respect for the past) as the most daring human.

Physical Description

Half-dwarves typically stand from 5 to 5 1/2 feet tall and weigh from 125 co 250 pounds. Theymost closely resemble stocky humans, and are occasionally mistaken for a Defohy (Dejy) or an unusually short Fhokki. Their skin is usually light brown, though they typically cake their eye color from the human parent. Half-dwarves are considered to be adults around age 25 and can live to be over 200 years old. 

Relations

Half-dwarves get along best with humans, dwarves and hobgoblins (particularly the sil-karg). They can tolerate gnomes and hal.filngs, but think of them as children. If raised in the dwarven fashion, adumark tend to mistrust elves.

Religion

Half-dwarves are most likely ro follow Sunila the Watcher, though Nisakil the Peacemaker, Moimli the Guardian, or Gilli the Coddler are also strong possibilities.

Adventurers

Half-dwarf adventurers are rare, bur those who do choose to leave the safety of their homelands are most often clerics. Classes such as bards, druids, sorcerers, wizards, spellsingers and ocher fighting classes are less common, bur nor unknown. Because of their innate clumsiness, half-dwarves almost never become monks, rangers, rogues, infiltrators or Basiran dancers.
Ability Scores
Wis +2; +1 to another ability score.
Size
Medium
Speed
25 ft. Your speed is not reduced by wearing heavy armor.
Age
Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Dwarven Resilience
You are proficient on an additionnal saving throw type.
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Languages
You can speak, read, and write Merchant's Tongue and Dwarvish.
Dwarven Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.       Hill-Mountain Dwarves: Same as above, but with no stonecunning, an Appraise check that focuses on metal items rather than srone, and a +1 racial bonus to Survival checks. Half-mountain dwarves are known by other dwarves as "rurmok."
Half-Stone Dwarves: Same as above, but with a +1 racial bonus when using the Hide in Shadows, Move Silently or Search skills underground and a +2 racial bonus on Craft checks related to stone. Also, all half-stone dwarves (known by other dwarves as "durovar") are ambidextrous.
Encompassed species
Languages spoken