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Adurek

Hill Dwarves often interact freely with Gnomes, but also trade with halflings, humans and half-elves. While they respect elven warriors, they have little in common with elven culture or Religion. In general, dwarves are polite but succinct, and their lack of solicitousness comes across as rude to cultures such as the Svimohzish, which consider such things as banter to be a necessary courtesy. They prefer to live among other dwarves, not out of dislike for other races, but because they prefer their own customs, language and traditions. When they live among humans or other races, they tend to work as artisans, craftsmen or mercenaries.

 

Adurek tend to live in vast underground cities. These communities rival Human settlements in size, but they keep this information hidden from their enemies. Large extended families live in smaller settlements of only a few hundred and these are scattered across Tellene, typically clustered around a rich vein of ore. Lowland dwarves can be found in the foothills of any mountains, but there are high concentrations near the Kakidela and Ka’Asa ranges. Because of their exile from Karasta, many lowland dwarves now live in southwestern Reanaaria as well.

 

Adurek favor worship of the Founder, the Speaker of the Word, the True and the Powermaster. The Founder’s teachings resonate with most lowland dwarves, even those who dedicate their lives to another god. Among evil dwarves, the most corrupting are Hatemonger, who plays upon distrust of other races, the Jealous Eye, who plays upon their greed, and the Dark One.

Culture

Major language groups and dialects

They speak the Merchant’s Tongue and Dwarven.
Ability Scores
Con +2; Wis +1
Size
Medium
Speed
25 ft.
Age
Dwarves mature at the same rate as humans, but they're considered young until they reach the age of 50. On average, they live about 350 years.
Size
Dwarves stand between 4 and 5 feet tall and average about 150 pounds. Your size is Medium.
Speed
Your speed is not reduced by wearing heavy armor.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Dwarven Resilience
You have advantage on saving throws against poison, and you have resistance against poison damage.
Dwarven Combat Training
You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.
Tool Proficiency
You gain proficiency with the artisan's tools of your choice: Smith's tools, brewer's supplies, or mason's tools.
Stonecunning
Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Languages
You can speak, read, and write Merchant's Tongue and Dwarvish.
Dwarven Toughness
Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.
Encompassed species
Languages spoken