Decrept

All of the undead are collectively referred to as the Decrept.

Screamer CR: 1

Medium undead, any evil
Armor Class: 12
Hit Points: 22hp (5d8) 5d8
Speed: 30 ft

STR

12 +1

DEX

15 +2

CON

10 +0

INT

7 -2

WIS

10 +0

CHA

12 +1

Damage Immunities: Poison
Condition Immunities: Charmed, Exhausted, Poisoned
Senses: Darkvision 60ft, passive Perception 10
Challenge Rating: 1

Unrelenting Agony
The Screamer has a chance to continue its agonized wailing even beyond the destruction of their corporeal body. When slain roll a 1d6, on a 4 or 5 their cries continue to emanate from the spot they were killed for the next 2d6 minutes. On a roll of a 6 their spirit remains just on the other side of the ethereal plane and rolls into combat, emerging on its turn in the following round as an Unending Wail.

Actions

Ear Splitting Scream
Melee attack, +4 to hit 1d20+4 , 2d6+2 thunder damage 2d6+2
If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be deafened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

Claws
Melee Weapon Attack: +4 to hit 1d20+4 , 2d4+2 slashing damage 2d4+2

These are the souls and bodies of people who died of some sort of personal violence. They did not simply die of natural causes or an accident, but were murdered by someone they knew or someone close to them. Their screams continue through the night, slowly wandering the open fields of the north and gathering other undead with the noise they create.

Suggested Environments

Most common in the areas near Mount Vrykolakas, but can be found throughout the basin.


Unending Wail CR: 5

Medium undead, any evil
Armor Class: 12
Hit Points: 58 (10d8) 10d8
Speed: 0 ft , fly: 40 ft , can hover

STR

1 -5

DEX

13 +1

CON

10 +0

INT

10 +0

WIS

12 +1

CHA

17 +3

Damage Resistances: Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Cold, Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses: Darkvision 60ft, passive Perception 11, Lifesense 5 miles
Languages: Common, Primordial
Challenge Rating: 5

Ethereal Sight. Unending Wails can see 60 ft. into the Ethereal Plane when they are on the Material Plane, and vice versa.
Incorporeal Movement. Wails can move through other creatures and object as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Detect Life. Wails can magically sense the presence of living creature up to 5 miles away, provided they aren't undead or constructs. They know the general direction, but cannot pinpoint an exact location.
Stunned by Forgiveness. If someone uses an action to offer the Unending Wail forgiveness, the wail must win a contested Charisma check against a Persuasion check or be stunned until the end of it's next turn.

Actions

Touch of the Guilty.
Melee Attack: +5, Reach 5 ft., one target
Hit: 13 (3d6+3) necrotic damage
Etherealness. The Wail enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa. Yet, it can't affect or be affected by anything on the other plane.
Horrifying Anguish. Each non-undead creature within 60 ft. of the Unending Wail that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 x 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this wail's Horrifying Anguish for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.
Confession 1/day. The wail releases a mournful admission of guilt. They can only do this if they are not in sunlight. The confession has no effect on constructs or undead. All other creatures within 30 feet of her than can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points, the burden of the guilt too heavy to bear. On a success, a creature takes [[3d6]] psychic damage.

Unending Wails are the cries of screamers, carried on beyond the destruction of the physical body. The agony and cruelty of these spirit's former lives is enough to keep them crying out in the afterlife. These are the spirits of people who have done horrible wrongs. These spirits feel as though they deserve the unending suffering of undeath. To cry out endlessly without ever tiring. All they want is to unburden their guilt onto the living, but their confession has been known to be too heavy a weight for some hearts.
Genetic Descendants