Screamer
Screamer CR: 1
STR
12 +1
DEX
15 +2
CON
10 +0
INT
7 -2
WIS
10 +0
CHA
12 +1
Unrelenting Agony
The Screamer has a chance to continue its agonized wailing even beyond the destruction of their corporeal body. When slain roll a 1d6, on a 4 or 5 their cries continue to emanate from the spot they were killed for the next 2d6 minutes. On a roll of a 6 their spirit remains just on the other side of the ethereal plane and rolls into combat, emerging on its turn in the following round as an Unending Wail.
Actions
Ear Splitting Scream
Melee attack, +4 to hit 1d20+4 , 2d6+2 thunder damage 2d6+2
If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be deafened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
Claws
Melee Weapon Attack: +4 to hit 1d20+4 , 2d4+2 slashing damage 2d4+2
Suggested Environments
Most common in the areas near Mount Vrykolakas, but can be found throughout the basin.