Anthor
Before the Anthor incident, Anthor was the most important and influential city in the West and the second most important in all of Terra Caelum. The roads to Anthor were well paved and well patrolled. The city was the hub of trading from the farmers of all of the Western Plains, as well as a plethora of travelling merchants and guilds as well as having a rare connection to the underwater kingdoms to the west. Anthor's authority extended between thirty to forty miles from its walls.
The City Watch was the local police force and in addition to capturing criminals, its members settled petty disputes, gave directions, summoned medical and priestly aid, generally performing duties that promoted the idea that Anthor was a city open to all who knew how to behave themselves.
Demographics
64% were Humans, with 10% for Dwarves, 10% for Elves, 5% for Halflings, 5% for Half-elves, 5% for Half-orcs, with other races only making up 1%.
Industry & Trade
The exports were many; Ale, arms, cloth, fish, furnishings, grain, leather goods, livestock, pottery, refined metals, and all other sorts of finished goods. Imports included leather, ore, timber, and exotic goods from other lands.
Guilds and Factions
The Western Alliance has the strongest pull in this city, considering its ruler is a member of it.
RUINED SETTLEMENT
8010
Founding Date
6507
Alternative Name(s)
City of Splendors
Type
Capital
Population
250,000
Inhabitant Demonym
Anthorian
Location under
Included Locations
Owner/Ruler
Owning Organization
Characters in Location
Related Professions
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Comments