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Locksmiths Guild

Overview

The Locksmiths Guild is responsible for making the locking mechanisms and keys for the portals, doors, chests and boxes throughout the culture.  

Links to Equipment

Keys Article Many locks that are sold by locksmiths get altered by the locksmith to use unique keys. This non-standardisation has led to a wide variety of key components around the continent.   However, some standardised keys and locks do remain - especially those used in official capacities. Characters have a chance of finding keys in their adventures.

The locksmith provides opportunities for the purchasing of customised locks,  and padlocks.
 

Equipment

Padlocks - 10 styles increasing in size.

Starting Price 3gp increasing by 10 gp for each number in the order.
1 = 13gp 2-23gp 3 -33gp 4 43gp 5 53gp 6 63gp 7 73gp 8 83gp 9 93gp 10 103gp
Modifications can be made to make the lock and key nonstandard (+5 gp per key change)

Locks with Keys 8 styles increasing in size

Starting price is 10gp increasing by 12 gp for each number in the order.
1 22gp 2 34gp 3 46gp 4 58gp 5 70gp 6 82gp 7 104gp 8 116gp
Modifications to the key and lock to make them non-standard (+8gp per key change)

Structure

Standard Guild - however the Masters of the Guild are expected to establish their own stores in new cities - with each area being territory for that Locksmith. All locksmiths must be linked to the Watch and Guards of the town in some fashion - normally through sponsoring. This is a key element of the guild.

Culture

The Guild seeks to secure everything and knows that reputation is everything. It fiercely protects its technologies.

Public Agenda

To provide a safe and secure community.

Assets

Each locksmith has an extensive workshop of forges, and iron working. It also houses a limited amount of rarer metals for more advanced keys and locks.

Cunctus Ob Bonum (Barred For Good)

Founding Date
300
Type
Guild, Craftsmen
Leader Title
Parent Organization
Location

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