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Maritime Kingdom

The Lord of the Sea

Maritime kingdom is the sovereign state dominating Ronminar Isles. It is well-known for naval power and shipbuilding expert.

Structure

The kingdom is ruled by the House of Arcwood with absolute power.

Provinces

The kingdom is divided from the territory of former states:
Client States Provinces Notable Cities
Kingdom of Arcwood 3 Arcwood The Capital
Kingdom of Eukal 2 Eukala
Kingdom of Ronmin 2 Ronmin
Kingdom of Paccia 2 Paccia
Colony of Sria 2 Sria

History

The Origin

It's started by small tribes, which immigrated from the mainland mixed with the native, settling around the isle.

Unification

Nations rise and fall oftenly in this relam. The reason they fought each other for centuries was to become the only one on the isle. The threat was so high and no one could ignore it. A series of war occured, many treaties signed, and many nations merged.

/*The official statement recorded that the peak of conflict happened in 255 BVE, when Sria embargoed the channel*/

This map shown major countries between 160-144 BVE, though there were some unrecognizable states in the middle.

uniwar_06.jpg

Late War's Problem

The dream nearly came true as the Kingdom of Arcwood seem to conquer most of the landmasses. Only the problem it had was the coastline. Because their army were strong, but the navy compared to any other coastal nations were still weak. Especially Sria with the help of great fleets from their lord, Irgia.

/*and Paccion where the sloppy mountain range causes troops to struggle.*/

If those fleets were destroyed, the job would be easier.

The Birth of Nation

The monarch at the time, Queen Imogen, had to solve the problem. Shortly after her coronation, she planned to develop whole new naval ships, tactics, and technologies while defending their own lands simultaneously. She struggled at first but as soon as it started to shape, the plan turned out to be pretty impressive. Within a short time her fleets became doubled, for both quantity and quality. Combining with trained army, she can beat them up from a few battles and finally unified the Isle on 110 BVE.

However, the land she got was too big and ethnically diverse. To centralize the nation, the queen decided to create a common name that represented not only her kingdom but all countries as a whole.

As many major cities were settled along the coast, "The Maritime Kingdom" had been officially chosen, and the city of Arcwood of course, served as the capital.

Trade & Transport

As they had mastered at shipbuilding for a long time, they become the first nation that be able to travel across the ocean, in which they can trade to any place from the west to the east.
Founding Date
110 BVE
Type
Geopolitical, Kingdom
Capital
Alternative Names
United Kingdom of Maritime Nations
United Kingdom of Arcwood
Government System
Monarchy, Absolute
Power Structure
Unitary state
Economic System
Market economy
Major Exports
Irons, grains and olives, both raw and goods.
Related Ranks & Titles
Controlled Territories
Neighboring Nations
Organization Vehicles
Notable Members

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Author's Notes

29/10/19 - Post-challenge update
22-23/3/20 - Slight changes
24/9/20 - Flag added
27/12/21 - Minor edit
20/2/22 - Former nations references added


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