Elves: Snow/Pearl

Mainly found in the far north, near the Atlas' Prison, the Elves that were set to watch the Titan Atlas over time were affected by the powers of his prison. Their skin became pale and their hair white. It is said that a completely naked Snow Elf on snow is almost invisible. They tend to be more "alien" than their cousins in the south. Minimalistic gestures, rarely speaking, and even than lower volume than the others. Snow Elves shy away from civilization but will do what they must to safeguard the world against the Titans.  

On Tethys

Called Pearl Elves by their friendly brethren in the south, almost all Snow Elves are in the far north and almost all are members of the Titan Watchers organizations. Some even are the original founders, surviving centuries later and still continuing their duty. They tend to not interact with other races, unless they must, seeing themselves as outsiders no matter where they are, even in the organization itself. Those that are seen outside the Everfrost are agents sent out to search for information, knowledge or on the hunt as their enemy, Divine Hollow never ceased to exist.  

First World

There were no Snow Elves in the First World.
Children

Elf (Snow)

Ability Score Increase Dex +2; Wis +1
Size Medium
Speed 30 ft.

Age. Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.   Alignment. Elves love freedom, variety, and self-expression, so they lean strongly toward the gentler aspects of chaos. They value and protect others' freedom as well as their own, and they are more often good than not.   Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.   Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Keen Senses. You have proficiency in the Perception skill.   Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.   Trance. Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is "trance.") While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
If you meditate during a long rest, you finish the rest after only 4 hours. You otherwise obey all the rules for a long rest; only the duration is changed.   Languages. You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.   Incisive Sense. You have an advantage on Intelligence (Investigation) and Wisdom (Insight) checks.   Trackers on Ice. You have an advantage to resist the effects of cold temperatures and climates. As well as having an advantage on Wisdom (Survival) checks to track creatures on snow or ice.   Guardians of the Titan Tomb. You know the light cantrip. When you reach 3rd level, you can cast the sleep spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the invisibility spell (targeting yourself only) once with this trait and regain the ability to do so when you finish a long rest. Casting these spells with this trait doesn't require material components. Wisdom is your spellcasting ability for these spells.

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