Monstrous Race: Triton

Tritons are tall, but not musclebound, with broad chests and shoulders. An aquatic people, they have strong legs for swimming and walking alike. Their feet end in two long webbed toes. Triton hair is usually white or nearly white, and Male and female tritons alike tend to keep it long, sometimes tied back in a ponytail or topknot, but often loose and free. Their most distinctive feature is the tiny scales that cover their entire bodies. These scales protect the Tritons from the elemental energies that seep into the everdeep sea from the elemental plane of water. Most Tritons are either red, blue, or yellow, hues that protect them from fire, cold and lightning respectively, but some have learned to change their scales to black or white to defend against more exotic dangers. All Tritons are capable of changing the color of their scales, but it takes several minutes of restful concentration for them to do so. More experienced Triton warriors can generate a striped pattern of scales, to defend against two elements at the same time.   The race hails from the Elemental Plane of Water and are an offshoot of Water Genasi, who rejected the rule of Niti'devudu, the goddess of water, escaping into the Material Plane. Over the many generations, they became a separate race, living deep in the oceans of Tethys. Some still come back to the Elemental Plane of Water but do not feel at ease as the waters aren't friendly to them there.   

On Tethys

Tritons avoid surface politics and rarely trade with other races, mainly having to deal with other underwater creatures. They fight for control with more evil races like the Sahuagin or the Sea Elves. Tritons on the surface might have a bigger goal in mind, like some way to save their people or find a cure that only exists on the surface. They have many cities on the ocean's floor and in the many seas of the Undertethys 

First World

There were no Tritons in the First World.
Genetic Ancestor(s)

Triton

Ability Score Increase Str +1; Con +1; Cha +1
Size Medium
Speed 30 ft., swim 30 ft.

Age. Tritons reach maturity around age 15 and can live up to 200 years.   Alignment. Tritons tend toward lawful good. As guardians of the darkest reaches of the sea, their culture pushes them toward order and benevolence.   Size. Tritons are slightly shorter than humans, averaging about 5 feet tall. Your size is Medium.   Swim Speed. You have a swimming speed of 30 feet.   Amphibious. You can breathe air and water.   Control Air and Water. A child of the sea, you can call on the magic of elemental air and water. You can cast fog cloud with this trait. Starting at 3rd level, you can cast gust of wind with it, and starting at 5th level, you can also cast wall of water with it. Once you cast a spell with this trait, you can't cast that spell with it again until you finish a long rest. Charisma is your spellcasting ability for these spells.   Emissary of the Sea. Aquatic beasts have an extraordinary affinity with your people. You can communicate simple ideas with beasts that can breathe water. They can understand the meaning of your words, though you have no special ability to understand them in return.   Guardians of the Depths. Adapted to even the most extreme ocean depths, you have resistance to cold damage, and you ignore any of the drawbacks caused by a deep, underwater environment.

Languages. You can speak, read, and write Common and Primordial.

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