Age. Wordkin typically come into being as adults. Those that live in the ethereal plane (the Tapestry) seem to be immortal, while those that live in other planes live no more than 30 years. However there are a few exceptions but these are exceedingly rare, more so than the Wordkin themselves. Alignment. Wordkin are typically driven by their interests, making them chaotic neutral. Some of them, mainly those bound to protect a secret, can be lawful. They usually don't take a side in the moral alignment unless they have no choice but to do so or their soul constituent is extraordinarily pure either to good or evil. Size. Wordkin are about the same size as humans, ranging from 5 to 6 feet tall. They are quite light—only about 60 pounds—and their weight diminishes as they age in other planes different to the ethereal plane. Your size is Medium. Speed. Your base walking speed is 30 feet. You are always hovering 2 feet over the terrain. You can't fly or hover over canyons or other empty spaces. If you move more than 5 feet over an open space, you start falling. Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Aetherial Constitution. Although you are a living being, you are considered a construct. You can't be healed by magical means and you can only regain HP by rolling hit die or long rests. You don't need to eat or drink, but you can if you want to. You can't wear armor of any kind. Your armor class is 10 + Constitution modifier + your proficiency bonus. As you are immaterial any attack roll against you not performed by a magical, silvered or adamant weapon or while not grappled or incapacitated is rolled with disadvantage. You have an advantage against rolls to get grappled or fall prone. Aetherial Mind. Aether makes your mind to be always at peace. When you sleep, you remain still for 4 hours, gaining the benefits of a long rest, while being fully aware of your surroundings. You have an advantage against magical effects to get charmed or frightened. Born of Aether. You have resistance to necrotic damage. Languages. You can speak, read, and write Common and two other languages of your choice.
Comments