City State of Vilnus
The province of Vilnus is the southernmost region of Teutonia, bordering on the lands of Franconia and Estragales. Previously it was ruled by Count Rugan Von Vilnus, until his death at the Battle of Black Rock in 1116.
In the year 1117 - It was found that Hyperion Kryius was a long forgotten ancestor of the previous lord of Vilnus. With the former Lords death, he became the resident Lord of the land.
Vilnus is a long but stout pocket of the vastness that is Tuetonia, but it has not always been that way. For many years following the Imperial-Continental War of 1103, Vilnus was considered part of Franconia or at the very least under the control of the Empire of the Golden Throne. It has been under some debate on where the borders of Vilnus and Tuetonia actually end and Franconia begins but Count Rugan was able to political wrestle the city back into Teutonia's control upon his arrival to the Warhost.
In the year 1119, it came to the attention of Teutonia that the people of Franconia were in dire need of assistance, as their nation had largely been taken control of by various petty warlords and bandit factions following the fall of Imperial control in the region. Plans have been put in place to construct a temporary settlement for refugees to teach and aid them in hopes to help them reclaim a life for themselves, and fostering diplomatic relations between the two nations. Full scale military action is currently unlikely, as the Lower Council of Teutonia unanimously agreed in 1119 to minimize direct intervention.
Vilnus as a province is a beautiful but unyielding land. Plentiful vegetation and fertile land, but it is vastly logged by marsh and swampland. Much grows in this land but most is also hard to find, difficult to cultivate in large portions or is simply uningestiable for most mortal consumption. The dangers of the land are as numerous as the miles between settlements, only being broken by the walled settlements that bunch upon themselves, stone buildings clinging to the small pocket of solid foundations that can scarcely be found in the dense untamed wetlands.
Vilnus is a long but stout pocket of the vastness that is Tuetonia, but it has not always been that way. For many years following the Imperial-Continental War of 1103, Vilnus was considered part of Franconia or at the very least under the control of the Empire of the Golden Throne. It has been under some debate on where the borders of Vilnus and Tuetonia actually end and Franconia begins but Count Rugan was able to political wrestle the city back into Teutonia's control upon his arrival to the Warhost.
In the year 1119, it came to the attention of Teutonia that the people of Franconia were in dire need of assistance, as their nation had largely been taken control of by various petty warlords and bandit factions following the fall of Imperial control in the region. Plans have been put in place to construct a temporary settlement for refugees to teach and aid them in hopes to help them reclaim a life for themselves, and fostering diplomatic relations between the two nations. Full scale military action is currently unlikely, as the Lower Council of Teutonia unanimously agreed in 1119 to minimize direct intervention.
Vilnus as a province is a beautiful but unyielding land. Plentiful vegetation and fertile land, but it is vastly logged by marsh and swampland. Much grows in this land but most is also hard to find, difficult to cultivate in large portions or is simply uningestiable for most mortal consumption. The dangers of the land are as numerous as the miles between settlements, only being broken by the walled settlements that bunch upon themselves, stone buildings clinging to the small pocket of solid foundations that can scarcely be found in the dense untamed wetlands.
Culture
Songs
Way Down - A song detailing the story of a man seduced by a denizen of the Underdark, thought to be either a Vampire or Drow, based on local folklore.
The Siren - A song detailing the story of a slave left for dead in the swamp, only to be tricked and tormented by a demon, and eventually ‘rescued’ by a Siren of the Swamp.
Black Water - A song written celebrating the beauty of the Vilnus Swamps and Rivers, and the settlements that have grown up around them.
Adieu - A melodic love song, about finding peace and home in the people you love.
Fading like a Flower - A powerful melodic Ballad, uplifting and generally performed or sung with vigor and enthusiasm. At its core however it is a song about accepting yourself, when others don’t seem to appreciate your value. The song was intended to remind whomever sung it, that they are in fact amazing.
Fairy of the Valley - A softly sung sonett in reference to the beauty of the fairy-bell, a pale flowered plant that grows in the marshes of Vilnus. However many bards discuss the hidden meaning behind the lyrics of the song, claiming they mask the original writer's true feelings about comforting in their own identity, breaking away and leaving what they know to truly become themselves.
Fashion Fashion trends vary between climates. Settlements set along major trade routes will see more ostentatious clothing and accessories, while more distant settlements will prize function over form.
Urban Trends - Throughout the more metropolitan areas of vilnus, citizens may often find themselves expressing their attitudes of any particle day. Fashions come and go seasonally elsewhere, but in Vilnus they shift and sway with the mood and vocation of the individual. People of vilnus have often had to get by on what little they can from the unyielding land they inhabit and as such don't aspire to devote large amounts of income toward their wears. They change outfits with their mood, flowing comfortable clothes might suggest a lethargic mood or interest. Practical clothing usually shows a pragmatic attitude. These changes might seem subtle to the outsider, as the favoured style throughout the land is an ensemble of tan, brown or grey tones, made from rough spun, or hide and leather. To dress ostentatiously is seen as a disregard of the little resources to be had, and is seen as putting yourself before others, and disregarding the gifts provided by the land. These conventions have previously been ignored by the residing Lord Hyperion Kryius.
Swamp Trends - Inhabitants of the wet and warm swamps that make up Vilnus frequently choose tight fitting leathers while outside, providing protection from the wide variety of insects, arachnids, and parasites common amid bogs, or light fabrics in their private time to provide respite from the humid climate.
Mountain Trends - Settlements located in the mountainous regions of Vilnus see a focus on furs and leathers that keep their wearers safe from low temperatures and snowfall. Dwarven settlements are home to many simple trends, choosing simple and rugged fabric and leather clothing over the ‘fancier’ designs seen in the civilized regions further north.
Southern Trends - Settlements along the southern border formerly saw great influence in fashion from their Franconian neighbours, though the recent chaos and instability in Franconia has dampened the cultural exchange that was common not too long ago.
Way Down - A song detailing the story of a man seduced by a denizen of the Underdark, thought to be either a Vampire or Drow, based on local folklore.
The Siren - A song detailing the story of a slave left for dead in the swamp, only to be tricked and tormented by a demon, and eventually ‘rescued’ by a Siren of the Swamp.
Black Water - A song written celebrating the beauty of the Vilnus Swamps and Rivers, and the settlements that have grown up around them.
Adieu - A melodic love song, about finding peace and home in the people you love.
Fading like a Flower - A powerful melodic Ballad, uplifting and generally performed or sung with vigor and enthusiasm. At its core however it is a song about accepting yourself, when others don’t seem to appreciate your value. The song was intended to remind whomever sung it, that they are in fact amazing.
Fairy of the Valley - A softly sung sonett in reference to the beauty of the fairy-bell, a pale flowered plant that grows in the marshes of Vilnus. However many bards discuss the hidden meaning behind the lyrics of the song, claiming they mask the original writer's true feelings about comforting in their own identity, breaking away and leaving what they know to truly become themselves.
Fashion Fashion trends vary between climates. Settlements set along major trade routes will see more ostentatious clothing and accessories, while more distant settlements will prize function over form.
Urban Trends - Throughout the more metropolitan areas of vilnus, citizens may often find themselves expressing their attitudes of any particle day. Fashions come and go seasonally elsewhere, but in Vilnus they shift and sway with the mood and vocation of the individual. People of vilnus have often had to get by on what little they can from the unyielding land they inhabit and as such don't aspire to devote large amounts of income toward their wears. They change outfits with their mood, flowing comfortable clothes might suggest a lethargic mood or interest. Practical clothing usually shows a pragmatic attitude. These changes might seem subtle to the outsider, as the favoured style throughout the land is an ensemble of tan, brown or grey tones, made from rough spun, or hide and leather. To dress ostentatiously is seen as a disregard of the little resources to be had, and is seen as putting yourself before others, and disregarding the gifts provided by the land. These conventions have previously been ignored by the residing Lord Hyperion Kryius.
Swamp Trends - Inhabitants of the wet and warm swamps that make up Vilnus frequently choose tight fitting leathers while outside, providing protection from the wide variety of insects, arachnids, and parasites common amid bogs, or light fabrics in their private time to provide respite from the humid climate.
Mountain Trends - Settlements located in the mountainous regions of Vilnus see a focus on furs and leathers that keep their wearers safe from low temperatures and snowfall. Dwarven settlements are home to many simple trends, choosing simple and rugged fabric and leather clothing over the ‘fancier’ designs seen in the civilized regions further north.
Southern Trends - Settlements along the southern border formerly saw great influence in fashion from their Franconian neighbours, though the recent chaos and instability in Franconia has dampened the cultural exchange that was common not too long ago.
Territories
The City-state of Vilnus sits on the Southern boarder of Teutonia between Franconia and Estragales. The city-state is mostly temperate marsh land.
The North-west is vash marsh lands and dnese forest,
The North East is moderate marsh lands and sparse forest.
The South-east is hills, plains and woodlands whilst the South West is mountains and dense forest.
The North-west is vash marsh lands and dnese forest,
The North East is moderate marsh lands and sparse forest.
The South-east is hills, plains and woodlands whilst the South West is mountains and dense forest.
Religion
Like the rest of Tuetonia, all of the gods are worshiped and respected in Vilnus. However Those that seem to flourish here in the conclaves of society are:
Sythis
The mother is the soul deity of Vilnus, with a great cathedral in the city proper, followed by a wide scattering of churches and chapels in almost every settlement of the land. Children are taught the tenants of Sythis from a young age, a practice that has been in place long before the arrival of Lord Krysius.
Khoreg
Worship centered in several regiments of the Vilnus army, City/town guard, T.C.S.O divisions and the families of each. Chapels, Churches and Shrines to the Khoreg can be found in Vilnus City proper, The Halbmond Bollwerk and Varenburg.
Bachus
Though the land is vast in the wilderness of swamp and marsh, the people of Vilnus have learned to cultivate it and build a thriving civilisation from it. Prominent places of worship can be found in Vilnus city proper, Erstenplatz, Krastt and Himmelsburg.
Leherin
Although the encouragement of learning and accumulation of knowledge has been pushed since the Leadership of lord Krysius, worship of Leherin is centered in the industrial town of Solas.
Lorelei
Worship in Vilnus of the Lorelei is found in Beastkin conclaves and Tribes that live in the vast swamps and marshes. Hunters from the many towns and castles that live off the land, hunting wild boar and poultry game. Foragers and gatherers who praise Lorelei no matter how bounterful or meek their find. Mushroom Farmers who have small shrines in devotion to a great harvest.
A main temple or place of worship for at least one of these Gods, can be found in all towns throughout Vilnus. Shrines and other holy sites can be found peppered throughout towns and villages. The city of Vilnus as such a place for each of these within its walls, with shrines ect for other gods as well.
Sythis
The mother is the soul deity of Vilnus, with a great cathedral in the city proper, followed by a wide scattering of churches and chapels in almost every settlement of the land. Children are taught the tenants of Sythis from a young age, a practice that has been in place long before the arrival of Lord Krysius.
Khoreg
Worship centered in several regiments of the Vilnus army, City/town guard, T.C.S.O divisions and the families of each. Chapels, Churches and Shrines to the Khoreg can be found in Vilnus City proper, The Halbmond Bollwerk and Varenburg.
Bachus
Though the land is vast in the wilderness of swamp and marsh, the people of Vilnus have learned to cultivate it and build a thriving civilisation from it. Prominent places of worship can be found in Vilnus city proper, Erstenplatz, Krastt and Himmelsburg.
Leherin
Although the encouragement of learning and accumulation of knowledge has been pushed since the Leadership of lord Krysius, worship of Leherin is centered in the industrial town of Solas.
Lorelei
Worship in Vilnus of the Lorelei is found in Beastkin conclaves and Tribes that live in the vast swamps and marshes. Hunters from the many towns and castles that live off the land, hunting wild boar and poultry game. Foragers and gatherers who praise Lorelei no matter how bounterful or meek their find. Mushroom Farmers who have small shrines in devotion to a great harvest.
A main temple or place of worship for at least one of these Gods, can be found in all towns throughout Vilnus. Shrines and other holy sites can be found peppered throughout towns and villages. The city of Vilnus as such a place for each of these within its walls, with shrines ect for other gods as well.
Agriculture & Industry
The Guilds
The guilds within Vilnus are many, but outside of major settlements, they each mostly consist of few vastly spread members. Most only represented by two or three members in any given location, with the expectation of Vilnus city and Solas having larger pools of guild members held in their populations.
The City States older Guilds were formed with the government mandate of regulating their areas of craft and trade, aiming to ensure a consistent level of quality among their members' work. New Guilds continued to form after the first Guild Mandate, growing to represent additional fields, prominently magic, arts, and food production. The most prominent guilds survived relatively unchanged during the political instability of recent decades, which helped maintain functionality between settlements.
As well as a network of individual talented folk, the guild allows for the exchange and accessibility to information and experience within the individual guilds field of influence. This allows for a guild's specificity to prosopre, producing goods and services of a high standard. The guild is then set to help open channels between appropriate potential clientele and the guild members who are best suited for services required.
Horticultural
The unique environment of vilnus promotes a varied array of sustainable sources of food, however it is this same uniqueness that only allows a certain portion of any type of plant to be cultivated. Simple put, there isn't enough farmland for everything. And farmers must grow what they can where they can.
Coffee Beans - A coffee bean is a seed of the Coffea plant and the source for coffee. It is the pip inside the red or purple fruit often referred to as a cherry. Just like ordinary cherries, the coffee fruit is also a so-called stone fruit. Even though the coffee beans are not technically beans, they are referred to as such because of their resemblance to true beans. It is used to create an array of viscus brown liquids, with the consumptions of which has become rather in vogue with the varied peoples of Vilnus.
Wheat/Grain - is a grass widely cultivated for its seed, a cereal grain which is a worldwide staple food.
Corn/Maize - The leafy stalk of the plant produces ears that yield kernels or seeds, which are fruits. The six major types of maize are dent corn, flint corn, pod corn, popcorn, flour corn, and sweet corn Sugar-rich varieties called sweet corn are usually grown for human consumption as kernels, while field corn varieties are used for animal feed, various corn-based human food uses (including grinding into cornmeal, pressing into corn oil, and fermentation and distillation into alcoholic beverages like bourbon whiskey), and as chemical feedstocks. Maize is also used in making ethanol and other biofuels.
Rice - The cultivated rice plant is an annual grass and grows to about 1.2 metres (4 feet) in height. The leaves are long and flattened and are borne on hollow stems. The fibrous root system is often broad and spreading. Varieties differ greatly in the length, shape, and weight of the panicle and the overall productivity of a given plant.
Live stock:
Pigs
Sheep
Cattle
Poultry
Hunted:
Boar
Dear
Pheasant
The guilds within Vilnus are many, but outside of major settlements, they each mostly consist of few vastly spread members. Most only represented by two or three members in any given location, with the expectation of Vilnus city and Solas having larger pools of guild members held in their populations.
The City States older Guilds were formed with the government mandate of regulating their areas of craft and trade, aiming to ensure a consistent level of quality among their members' work. New Guilds continued to form after the first Guild Mandate, growing to represent additional fields, prominently magic, arts, and food production. The most prominent guilds survived relatively unchanged during the political instability of recent decades, which helped maintain functionality between settlements.
As well as a network of individual talented folk, the guild allows for the exchange and accessibility to information and experience within the individual guilds field of influence. This allows for a guild's specificity to prosopre, producing goods and services of a high standard. The guild is then set to help open channels between appropriate potential clientele and the guild members who are best suited for services required.
Horticultural
The unique environment of vilnus promotes a varied array of sustainable sources of food, however it is this same uniqueness that only allows a certain portion of any type of plant to be cultivated. Simple put, there isn't enough farmland for everything. And farmers must grow what they can where they can.
Coffee Beans - A coffee bean is a seed of the Coffea plant and the source for coffee. It is the pip inside the red or purple fruit often referred to as a cherry. Just like ordinary cherries, the coffee fruit is also a so-called stone fruit. Even though the coffee beans are not technically beans, they are referred to as such because of their resemblance to true beans. It is used to create an array of viscus brown liquids, with the consumptions of which has become rather in vogue with the varied peoples of Vilnus.
Wheat/Grain - is a grass widely cultivated for its seed, a cereal grain which is a worldwide staple food.
Corn/Maize - The leafy stalk of the plant produces ears that yield kernels or seeds, which are fruits. The six major types of maize are dent corn, flint corn, pod corn, popcorn, flour corn, and sweet corn Sugar-rich varieties called sweet corn are usually grown for human consumption as kernels, while field corn varieties are used for animal feed, various corn-based human food uses (including grinding into cornmeal, pressing into corn oil, and fermentation and distillation into alcoholic beverages like bourbon whiskey), and as chemical feedstocks. Maize is also used in making ethanol and other biofuels.
Rice - The cultivated rice plant is an annual grass and grows to about 1.2 metres (4 feet) in height. The leaves are long and flattened and are borne on hollow stems. The fibrous root system is often broad and spreading. Varieties differ greatly in the length, shape, and weight of the panicle and the overall productivity of a given plant.
Live stock:
Pigs
Sheep
Cattle
Poultry
Hunted:
Boar
Dear
Pheasant
Trade & Transport
Exports:
Raw Materials:
Artisan Goods:
Stained glass - Glass made from pale silt of the marsh beds, usually mixed with vibrant flower petals and berries during the creation process. But can be stained with inks afterwards.
Franconian Press - An intricate mechanical device of wondrous macination, that allows the user to combine magical and mechanical functions to boil pressurised water whilst simultaneously grinding and mulching specialised beans found in the hills of Vilnus or imported from foreign lands. The result is a slurry of vicious brown liquid. Used as a stimulant when consumed.
Pocket Watches - A watch on a chain, intended to be carried in the pocket of a jacket or waistcoat. Built with intricate and miniscule gears and cogs, counting the hours of the day. They are handcrafted by the artisans of Solas.
Ornate Pipes - The skill of a master pipe carver is one of the most highly regarded occupations in the province. To reward themselves for a good harvest as well as to worship and venerate Bakkus, pipe festivals are held every early winter. Some people only smoke on these pipe days, whilst others maintain a steady smoking tradition throughout the year. It is said that the flamboyance or aesthetic of the pipe that people regard, but how well you have maintained and upheld your pipe within your own personal means. If you have a simple basic pipe. But having cleared it thoroughly for thirty plus years, it is considered respectable. The people in town of Brenner have a saying; “time spent gathering is important, better spent is the time cultivating”
Furniture - Working mostly with Tupelo timber the artisans and carpenters of vilnus use this resource to craft storage, packaging, boxes and crates. It is considered quite robust but easy to handle. Because of these details, it is also used in fine furniture, having qualities that allow it to take finer details. But of all the favoured furnishings to come out Vilnus, the corner chair is perhaps the most highly regarded and sought after. It is steadily becoming a staple of the economy.
Culinary and Alchemical
Foraged:
Fungi
Emetic Russula - Also known as ‘Vomiting Russula’, this fungi is primarily harvested for use in medicines that encourage vomiting in order to quickly expel other poisonous reagents. Though not widely eaten, some remote settlements are known to use it in culinary works.
Death Caps - A commonly found fungi, Death Caps are used primarily in production of poisons and weapon toxins.
Destroying Angel - An especially toxic mushroom used to produce poisons.
Ghost Fungus - One of the most common bioluminescent in Vilnus, its popularity skyrocketed once its presence in the Living Gardens became well known. It is now commonly found as a house fungus in many vilnius homes, providing a cheap source of light and decoration.
Oyster Mushrooms - One of the most commonly found edible mushrooms, they have become a staple of many settlements throughout Vilnus due to the ease of cultivation and widespread growth in the wild.
Milk Cap - Another mushroom commonly found as a staple of culinary diets among Vilnus, found most commonly in the more mountainous regions where conifer trees are more prevalent.
Morels - Found in high numbers close to the Franconian border, Morels are notoriously difficult to cultivate, and as such are prized by chefs. Those who harvest them frequently keep their locations closely guarded to prevent patches from being over harvested.
Green/Moss Truffles - as the name might suggest this particular fungi is hard to distinguish from that of common moss, having a similar appearance and texture. It is the most common truffle found through vilnus.
Golden Truffles - More of a bronze than actual gold, these truffles have powerful psychotropic properties. They are used by traditional lizardfolk tribes of the vilnus lands for spiritual journeys and meditation.
Cob Truffle - Found in stringy off-white sacks, they contain a singular dark green/black truffle. These truffles are more commonly known as weavers folly, for their tendency to grow around the mouth of spiders, and some wasp burrows.
Demi Truffles - An extremely rare small pungent truffle, whose tastes leave many complex and wonderfully undefined notes on the pallet.
Herbs
Marshmallow - medicinal, used to cleanse throat alignmens - Medicinal, used to sooth alignments of the throat and intestine.
Pennywort - - Pennywort offers little to no aroma and has fresh herbal quality on the palate with notes of wheatgrass,
parsley and cucumber. Said to hold spiritual enhancing abilities by Vilnus wetland tribes.
Basil -
Coriander -
Paisley -
Garlic Chives -
Rosemary -
Wild Mint -
Graspic Leaves - Dried and ground they can be burned in pipes or rolled with sugared paper into cigarillos
Roots
Used mainly as cheap substitutes for in place of other hard to find ingredients, components and material.
Under-Weave - Weblike root that is used as a weak adhesive or wax substitute.
Sponge Flume - A large stodgy root that offers little sustenance, eaten in large qualities and used to fill out basic meals.
Graspic - Chewing the graspic roots provides a mild stimulation and can be mildly addictive.
Berries
Rose Hips - They are used in bread and pies, jam, jelly, marmalade, syrup, soup, tea, wine, and other beverages.Rose hips can be eaten raw, like berries, if care is taken to avoid the hairs inside the fruit. The hairs are used as itching powder. Wild thimbleberries can be eaten raw or dried and can be made into a jam which is sold as a local delicacy in some parts of their range. Thimbleberry jam is commonly made by combining equal volumes of berries and sugar and boiling the mixture for two minutes before packing it into jars. Without sugar, the cooked berries, with a distinguishing sweet-sour taste will keep for a few days in a cool space.
Elderberry - Elderberry refers to several different varieties of the Sambucus tree, which is a flowering plant belonging to the Adoxaceae family.The berries are quite tart and need to be cooked to be eaten. The flowers have a delicate muscat aroma and can be eaten raw or cooked
Hawthorn berries - Tiny fruits that grow on trees and shrubs belonging to the Crataegus genus.Their berries are packed with nutrition and have a tart, tangy taste and mild sweetness, ranging in color from yellow to deep red to black.
Fairy-bell/ Wartberry - is an attractive wildflower in the lily family which would be suitable for woodland gardens. The plants range from 30-60 cm high with branched stems. The stems are brownish to purplish in color and are pubescent. The leaves alternate on the stems and are ovate in shape with tips gradually tapering to a point. The fruit is a green to orange or red berry that is not hairy. These rounded berries however are covered with bumps or "warts", hence the name wartberry.
Raw Materials:
Minerals | Lumber | Fabric | Alchemical |
Iron Ore | Tupelo timber | Cotton | Fenugreek |
Copper Ore | Ceder timber | Wool | Belladonna |
Tin Ore | Red Maple | Grub Silk | Venoms and Poisons |
Artisan Goods:
Stained glass - Glass made from pale silt of the marsh beds, usually mixed with vibrant flower petals and berries during the creation process. But can be stained with inks afterwards.
Franconian Press - An intricate mechanical device of wondrous macination, that allows the user to combine magical and mechanical functions to boil pressurised water whilst simultaneously grinding and mulching specialised beans found in the hills of Vilnus or imported from foreign lands. The result is a slurry of vicious brown liquid. Used as a stimulant when consumed.
Pocket Watches - A watch on a chain, intended to be carried in the pocket of a jacket or waistcoat. Built with intricate and miniscule gears and cogs, counting the hours of the day. They are handcrafted by the artisans of Solas.
Ornate Pipes - The skill of a master pipe carver is one of the most highly regarded occupations in the province. To reward themselves for a good harvest as well as to worship and venerate Bakkus, pipe festivals are held every early winter. Some people only smoke on these pipe days, whilst others maintain a steady smoking tradition throughout the year. It is said that the flamboyance or aesthetic of the pipe that people regard, but how well you have maintained and upheld your pipe within your own personal means. If you have a simple basic pipe. But having cleared it thoroughly for thirty plus years, it is considered respectable. The people in town of Brenner have a saying; “time spent gathering is important, better spent is the time cultivating”
Furniture - Working mostly with Tupelo timber the artisans and carpenters of vilnus use this resource to craft storage, packaging, boxes and crates. It is considered quite robust but easy to handle. Because of these details, it is also used in fine furniture, having qualities that allow it to take finer details. But of all the favoured furnishings to come out Vilnus, the corner chair is perhaps the most highly regarded and sought after. It is steadily becoming a staple of the economy.
Culinary and Alchemical
Foraged:
Fungi
Emetic Russula - Also known as ‘Vomiting Russula’, this fungi is primarily harvested for use in medicines that encourage vomiting in order to quickly expel other poisonous reagents. Though not widely eaten, some remote settlements are known to use it in culinary works.
Death Caps - A commonly found fungi, Death Caps are used primarily in production of poisons and weapon toxins.
Destroying Angel - An especially toxic mushroom used to produce poisons.
Ghost Fungus - One of the most common bioluminescent in Vilnus, its popularity skyrocketed once its presence in the Living Gardens became well known. It is now commonly found as a house fungus in many vilnius homes, providing a cheap source of light and decoration.
Oyster Mushrooms - One of the most commonly found edible mushrooms, they have become a staple of many settlements throughout Vilnus due to the ease of cultivation and widespread growth in the wild.
Milk Cap - Another mushroom commonly found as a staple of culinary diets among Vilnus, found most commonly in the more mountainous regions where conifer trees are more prevalent.
Morels - Found in high numbers close to the Franconian border, Morels are notoriously difficult to cultivate, and as such are prized by chefs. Those who harvest them frequently keep their locations closely guarded to prevent patches from being over harvested.
Green/Moss Truffles - as the name might suggest this particular fungi is hard to distinguish from that of common moss, having a similar appearance and texture. It is the most common truffle found through vilnus.
Golden Truffles - More of a bronze than actual gold, these truffles have powerful psychotropic properties. They are used by traditional lizardfolk tribes of the vilnus lands for spiritual journeys and meditation.
Cob Truffle - Found in stringy off-white sacks, they contain a singular dark green/black truffle. These truffles are more commonly known as weavers folly, for their tendency to grow around the mouth of spiders, and some wasp burrows.
Demi Truffles - An extremely rare small pungent truffle, whose tastes leave many complex and wonderfully undefined notes on the pallet.
Herbs
Marshmallow - medicinal, used to cleanse throat alignmens - Medicinal, used to sooth alignments of the throat and intestine.
Pennywort - - Pennywort offers little to no aroma and has fresh herbal quality on the palate with notes of wheatgrass,
parsley and cucumber. Said to hold spiritual enhancing abilities by Vilnus wetland tribes.
Basil -
Coriander -
Paisley -
Garlic Chives -
Rosemary -
Wild Mint -
Graspic Leaves - Dried and ground they can be burned in pipes or rolled with sugared paper into cigarillos
Roots
Used mainly as cheap substitutes for in place of other hard to find ingredients, components and material.
Under-Weave - Weblike root that is used as a weak adhesive or wax substitute.
Sponge Flume - A large stodgy root that offers little sustenance, eaten in large qualities and used to fill out basic meals.
Graspic - Chewing the graspic roots provides a mild stimulation and can be mildly addictive.
Berries
Rose Hips - They are used in bread and pies, jam, jelly, marmalade, syrup, soup, tea, wine, and other beverages.Rose hips can be eaten raw, like berries, if care is taken to avoid the hairs inside the fruit. The hairs are used as itching powder. Wild thimbleberries can be eaten raw or dried and can be made into a jam which is sold as a local delicacy in some parts of their range. Thimbleberry jam is commonly made by combining equal volumes of berries and sugar and boiling the mixture for two minutes before packing it into jars. Without sugar, the cooked berries, with a distinguishing sweet-sour taste will keep for a few days in a cool space.
Elderberry - Elderberry refers to several different varieties of the Sambucus tree, which is a flowering plant belonging to the Adoxaceae family.The berries are quite tart and need to be cooked to be eaten. The flowers have a delicate muscat aroma and can be eaten raw or cooked
Hawthorn berries - Tiny fruits that grow on trees and shrubs belonging to the Crataegus genus.Their berries are packed with nutrition and have a tart, tangy taste and mild sweetness, ranging in color from yellow to deep red to black.
Fairy-bell/ Wartberry - is an attractive wildflower in the lily family which would be suitable for woodland gardens. The plants range from 30-60 cm high with branched stems. The stems are brownish to purplish in color and are pubescent. The leaves alternate on the stems and are ovate in shape with tips gradually tapering to a point. The fruit is a green to orange or red berry that is not hairy. These rounded berries however are covered with bumps or "warts", hence the name wartberry.
Type
Geopolitical, City-state
Capital
Alternative Names
Province of Vilnus, County of Vilnus
Head of State
Subsidiary Organizations
- Order of the Magi
- The Gryphons
- Vilnus 1st Auxiliaries
- Vilnus 1st Engineers
- Vilnus 1st Legion
- Vilnus 1st Shock Troops
- Vilnus 2nd Auxiliaries
- Vilnus 2nd Engineers
- Vilnus 2nd Legion
- Vilnus 2nd Shock Troops
- Vilnus 3rd Auxiliaries
- Vilnus 3rd Legion
- Vilnus 3rd Shock Troops
- Vilnus 4th Auxiliaries
- Vilnus 4th Legion
- Vilnus 5th Auxiliaries
- Vilnus 5th Legion
Controlled Territories
Related Myths
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