Shark Totem Spirit
Like a shark's fin knifing a straight path through murky waters, barbarians of the Shark Totem approach battle with the calm and unnerving ruthlessness of the oceans' apex predator.
Bloodthirsty and deathly, only the unwise does not fear the the coastal and island tribes that have chosen the shark as their totem animal.
Shark Totem Barbarians around the Azure Sea
It is only natural that those barbarians who follow beast totems close to the waters of The Azure Sea would be drawn to the shark as a spirit animal. In fact, they are one of the most common types of barbarian who have chosen the path of a totem animal. Non-Carcharions of this primal path are some of the few who are tolerated, if not welcomed, around the waters of the Sharkhan Mangroves, and some have even venture into the coral tube city of Coaria and emerged to tell the tale. The Shark Totem Spirit is based on original work by Eventyr Games.Shark Totem Spirit Barbarian by Lin Zheng
Shark Totem Spirit
Totem Spirit. (Level 3)
The Shark totem spirit is available to you as an additional option when you choose a totem animal at 3rd level. As with the spirits in the Player's Handbook, the shark totem spirit requires a physical object incorporating some part of the totem beast, and you might acquire minor physical attributes associated with a shark, such as rows of sharp teeth or wide set eyes.
Shark. While raging, you have advantage on melee attack rolls against any creature that doesn't have all its hit points.
Aspect of the Beast. (Level 6)
This option is available to you when you choose a totem animal at 6th level.
Shark. You gain a shark's unparalleled ability to stalk prey. You have advantage on Wisdom (Perception) checks that rely on smell, as well as Wisdom (Survival) checks made to track a creature that doesn't have all its hit points. Additionally, you gain a swimming speed equal to your walking speed.
Totemic Attunement. (Level 14)
This option is available to you when you choose a totem animal at 14th level.
Shark. While raging, whenever a creature within your reach is hit by a weapon attack that isn't made by you, you can use your reaction to make a melee weapon attack against that creature.
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