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Ol' Dunkin's Safehouses

Dunkin survives in the exposed wilds of Xenebus due to his series of "Safehouses". Many of these are small affairs with enough room for Dunkin to comfortably sit, crouch and move around to some level, and store provisions and perhaps an extra air tank. The smallest of these are literally holes in the ground, barely big enough for him to slip into. All of the safehouses are air tight and most have a small supply of oxygen. One of Dunkins constant chores is to visit his safe houses and confirm that they are still air-tight and are provisioned.   Dunkin's main Safehouse is about a half a day's walk from the Station. It is large enough for 5-6 to sit down in, however, they would be extremely cramped. It is relatively sparce and is mostly filled with provisions and tools for repairing equipment. There are lots of spare parts laying around, focused around the work table. Plas-weave sheets are scattered about, seemingly ready to be used to repair breaks in air seals.   Dunkin is constantly out foraging, hunting, and exploring Xenebus. He has created these multiple footholds of humanity all throughout the asteroid. They are all very well hidden and Dunkin utilizes them to drastically increase his exploration range. Being slightly paranoid, he also has these safehouses established in case he needs to abandon his main home.   Recently, he has made a discovery on a distant portion of the asteroid and his currently in the process of building out an enlarged refuge nearby. It has been a challenging project since supplies are so tight. He has made it air-tight and is now in the process of building out an air purifier unit so that he doesn't have to say in his suit or have to plug in air canisters to a distributor unit.     Ol_Dunkin
Type
Cave
Location under
Owner/Ruler

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