A1: Sparrow
The A1 Sparrow was the first ship to be constructed by the engineers of Skyhome and was designed by Robin Freeboot , the father of Sky Ships. The design was simple by modern standards, merging both aerial and nautical sensibilities from records recovered from the Precursor Race. The engine used to power the ship was a Generation 1: Air Rider, a wildly inefficient device, only able to fly roughly 200 KM before either needing to be recharged, or the source chunk within it replaced.
The Sparrow was mainly employed in early exploration efforts, in hopes of finding more land for agriculture. Instead, it was a Sparrow that first made contact with other islands, first Molten Heart and then Plenty. While it was known that there were other people in the sky, as Serpent Riders brigands had raided Skyhome before, the discovery of other inhabited islands with a wealth of different resources radically shifted the history of all three islands. Within a few years, these islands would form The Pact, whose symbol, quite fittingly, is the silhouette of a a1 Sparrow.
Power Generation
The Sparrow used a Generation 1: Air Rider engine to maintain flight. The engine was extremely inefficient, requiring the ship to carry spare elemental air crystal chunks, or keep their trips within 200 km.
Propulsion
As an early model of an air element based ship, Sparrows could only truly levitate, and relied on air currents and their mechanical muscle-powered for propulsion. Thankfully, the Skies have a number of fairly predictable air currents that helped ease travel times, but the reliance on natural winds made the sparrow series very vulnerable to storms and strong winds.
Weapons & Armament
Sparrows were equip with a basic ballista at the front of the ship's deck. A conventional weapon, it could fire so long as it had ammunition, and proved effective at both warding away large Sky creatures and early whaling efforts.
Areas:
Main deck:
Wide open space flanked on all sides by railings. Railings provide half cover to creatures standing next to them, and full cover to creatures standing behind them.Crows Nest:
Elevated spot for navigators and snipers. Roughly 30 ft up, and wide enough to support a single medium creature. Railing provides partials cover.Key Officers Quarters:
Small room shared by two or more officers. Tight space, comfortable for two people.General Storage and Crew Quarters:
Space which stores crew and goods for transport.
Price
In their heyday, Sparrows went for around 3,000 rarity 3 slivers. In modern days, this particular kind of boat is considered an antique, and sells for upwards 10 times that to the right buyers.
Rarity
Sparrows used to be incredibly common, but their design became outdated hundreds of years ago. Today it's incredibly rare to find an in-tact Sparrow, but the damaged remains of dozens litter the skies.
Length
18 meters.
Speed
60 KM per day
Complement / Crew
3 crew
Cargo & Passenger Capacity
Cargo: 0.5 tons, 4 passangers
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