Special Features:
Moving Target: If the Slime Ball moved on its turn, the first attack each creature makes against it has disadvantage.
Amorphous: The Slime can move through a space as narrow as 1 inch wide without squeezing.
Never Be Clean!: Unless the Slime Ball is killed with Cold, Fire, or Lightning damage, it regenerates within 1d4+4 1d4+4 hours, given access to edible material to consume. If there is an abundance of material with which to regenerate, an additional 1d4 1d4 Slime Balls are created in addition to the original Slime Ball.
Slam. Melee Weapon Attack. +4 to hit 1d20+4 , reach 5 ft., one target. Hit: 4 (1d4+2) 1d4+2 acid damage. Big Bounce! The Slime Ball tenses for a large jump. Until the end of its turn, the Slime Balls standing long-jump distance becomes 15 ft vertically and 20 ft horizontally.
Comments