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Me'kiah'brem'or (meh-kee-yeh-breh-moar)

Me'kiah'brem'or is a city within the Spirit World. It is located inside The Rotting Gate at the center of a lake of slime and filth.   The Spiritual Travelers first heard of this city on Nurend 16 308 from Her’aen, but they didn't know its name until they read it in the Atlas of Rot.   Me'kiah'brem'or and any access to the Rotting Gate have ceased existing after the defeat of Božena. It is unclear what exactly has happened to the city.

Demographics

Me'kiah'brem'or is populated almost entirely by L’huine, particularly Zombies. Other inhabitants come and go, such as undead of various species from Taranel and other worlds, but they don't always fully move in or stay in the city for very long.

Assets

A plethora of different shops, equipment, valuables and the like are all available in this city, though only a select few have been explored by the Spiritual Travelers.   A bookshop with an included cafe was the first shop investigated by them. It was initially thought to be uninhabited, but as they slept, a shopkeep pulled himself free from a surprisingly deep pit to greet and help Kaswink. More and more L'huine visited this shop, and it was the group's first chance to see these ancient people. The bookshop has many tomes in surprisingly good condition, water on tap that is uncharacteristically clean, and a variety of coffees and teas to choose from.
Kaswink visited several shops to find some smokey quartz and other materials along with a craftsman to make a mask capable of amplifying the abilities of certain types of healing magic. The goal was to be able to purge the rot from someone's body with greater efficiency.

History

At first, all that was really known about the history of this city is that it was supposedly built some innumerable amount of time ago with the desire to reach the Spirit World. Information about this city came from a portion of Her’aen's story on Nurend 16, 308.   “Long ago, during the reign of Ki’ur, The FIrst King-and-Queen, then known simply as King Uilan, we were given explicit instructions by The Psychic to build an impressive city. She said she had heard the cry of a distant god desperate for company..."   On Daulok 07, 308, Hysteria mentioned the construction of a city as well later on while the Spiritual Travelers were meeting with real Croak.   "These ancient people, according to the information forced upon me, built a city that existed in multiple different worlds at once, and it was their gate to the land of these Smrtohnya."
On Daulok 21-22, 308, Kaswink encountered a L’huine bookstore owner that let her read whatever books she liked during the group's stay. She selected a book going over the growth and history of a city with hopes of learning a thing or two about this unusual place. The book was in a language she could not read, yet she was somehow able to understand it completely. The city in the book was by the name of Osv’žiar’e instead of Me'kiah'brem'or. The helpful L'huine attempted to answer her questions.   "That is where we are, and we are also there. They are both here and there, um, it is tricky. That one is only in one place and so are we, but it is also here and nine other places."   Kaswink seemed to understand and explained to the group that, "They built a city and that city acts as a centralized location. It was built in such a specific way that it wasn't just built into the Spirit World but into the fabric of reality itself. It exists in rot, in madness and in any of the other ones. The city in the material plane is probably the city of stability." The book seller nodded along, but commented that "Stability is something different, but you pretty much got it."
The book provided a bit more information about the history of this city. It was mostly images of the city in a timeline from start to finish. A different image took up most of each of the pages, and descriptions of events or the progress itself appeared beneath them in small print. Some pages had smaller images with more information about events at the time, and there were sections depicting more detailed histories as well.   How long ago it was built is still hard or impossible to determine, and the dates used in the book are unhelpful at best. Before the city was started, the L'huine lived in smaller communities throughout the Endless Tundra and Frozen Shores. Word was spread under the orders of the L'huine king, Uilan, and they were slowly brought together further north to a location specified by The Psychic. Apparently this religious leader had heard something that the book calls "The Cry of Ulunor"   Jobs were provided upon each person's arrival. Rumors of The Psychic's madness had to be frequently quelled as the designs, steps, construction, nothing really made sense. Faith in The Psychic's abilities and claims were called into question, but the city was quickly built despite this. As it was completed, it glowed with a bright light leading to its name: Osv’žiar’e, The Radiant City.
The city's history after this point was rather strange. Paintings of it seemed to contain two different images. One seemed to still be in the far north of the Endless Tundra, while the second showed it still in a cold, tundra-like setting, but it was on the edge of a cliff. An orb was floating in a massive chasm visible both in and above thick clouds that filled the chasm below this cliff.   The city existed in both of these places at once. Walking through it, according to this book, could take the L'huine back to the Endless Tundra and from there back to the Spirit World with ease. Times were prosperous, and the L'huine were enjoying their new city, but The Psychic was still hearing The Cry of Ulunor. This was despite the Orb, which the Psychic knew to be Ulunor, not showing any signs of sadness. She had people working on additions to the city, and she worked with The Harmony to design three glass bells the size of which had never been attempted before.   The book describes this "The Harmony" as the highest priest devoted to Zvuk, the Smrtohnya of Sound. They were apparently three distinct people sharing the same body with complete, simultaneous agency. There wasn't just one personality "fronting" at a time, but they all controlled the body at once, were in constant communication with each other, and had to be in complete Harmony in order to function. Their efforts with the three bells would ensure, according to The Psychic, that Osv’žiar’e would remain stable in the Spirit World.
The bells were completed and the next step was to bring them to three specific locations in the Spirit World. During this journey, the followers of The Necromancer built stone structures in Pluarsh ec Relovut while The Necromancer worked tirelessly in her garden to create Her Gate. Images in this section depicted a familiar swamp setting, and there were even drawings of L'huine standing about or working. They had different sizes, though many of them were on the short side compared to the tall Zombies found in this city. These shorter folks were half the size of the taller ones they stood next to, and they almost looked like children.   Despite their apparent age, these "children", if they should be called such, were working just as hard as the others. Their efforts were shown in further timeline images as they dug holes, placed stone bricks, carved strange letters, and attached chains to the walls. The Necromancer's work was shown in another image with a familiar mushroom next to a porcelain mask. This mask had curving, swooping lines along the outside with mushrooms decorating seemingly random points in between. A drawing of the gate as it opened is also visible, and the few images were of a city skyline on the horizon in a realm of rot.   Drawings of the streets, buildings and carvings with more explanations beneath them can be seen. The city looked as if it had been here for thousands of years, rotting away but barely holding on. That being said, it otherwise looked identical to Osv’žiar’e, and these followers knew that they had found a new home. They named it "Me'kiah'brem'or", and the book ended.

Architecture

The architecture of Me'kiah'brem'or is a perplexing mishmash of different styles, eras, realms with some building designs possibly being from times that have yet to come. Skyscrapers that might be found in the floating city of Daurengi are juxtaposed next to smaller, simpler buildings that would be more at home in Remlit or Mentara. Swooping towers and spires that could be seen in Harandil poke into the sky alongside medieval looking structures and even "victorian" houses and businesses.   Signs lit up with neon lights or handpainted with curling caligraphy, windows painted with floral art and advertising sales in different currencies, newspaper stands, garbage cans, fire hydrants that may or may not be connected to anything...it all comes together for a confusing enironment. It all still seems deliberate though, like it couldn't be any other way.   The conflicting planning and architecture has a list that could go on and on, but the Spiritual Travelers know from stories and books that it was designed this way with a purpose. Everything is exactly where it needs to be. The only consistency amongst all the madness is that everything is falling apart. Buildings look like they could collapse any minute, but, if the book Kaswink found is to be believed, it's been like that for as long as it has been inhabited. Additionally, all of the buildings look designed for folks of a taller nature, about 10 feet tall.

Geography

Me'kiah'brem'or is located in the middle of a lake. Sludge, slime, ooze, waste, decayed life, and other such nasty, goopy liquids extend out from the city for about a mile or two before reaching a tall cliff leading up to the more "solid" ground of the rest of The Rotting Gate. The city itself sits on a hill though it is still partially flooded with rotten ooze. This flooding occurred on the outskirts of the city where several homes, businesses and other smaller buildings have been completely submerged. The rest of the city is mostly unsubmerged, though some streets are covered in the same filth. Streets filled with holes can be seen, and these holes lead to the wretched lake below.

Climate

The climate of Me'kiah'brem'or is unusual and likely impossible.   The air is cold, frigid, bone-chilling as if in a tundra in the far north, yet there is a soft, humid mist that reaches up to around 2-3 feet, sometimes higher. It causes a stench to drift around anyone as they walk through it, much like being in a swamp, but the cold temperatures feel as though this mist and humidity shouldn't be possible.

Maps

  • Me'kiah'brem'or
Founding Date
???
Alternative Name(s)
The City of Rot
Type
City
Location under
Characters in Location
Related Reports (Secondary)
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