BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Chapter 4: All the Magister's Men

With the Marshland disappearing behind them, the Dungeon Bois head to Bridgetown to deposit Bobby and company in a safer place and seek help with investigating the northern plague. However, they quickly find out that Bridgetown is no longer safe for Swamp Folk, or anyone who threatens the devious plans of the Head of the Guard, Sir Desmond Ular. A Paladin to the war god Tempus, it appears Sir Desmond has begun interning Swamp Folk refugees, criminals, and political rivals in the Isles and forcing them to build massive warships with the help of the College of Engineers.   How will the Dungeon Bois rescue Bobby and the rest of the Swamp Folks? What happened to Magister Ferdinand the Clever, the leader of Bridgetown, who has all but vanished from the public eye? Will the Dungeon Bois be able to learn anything useful about Ostawoth and the northern plague?
Plot type
Chapter

Remove these ads. Join the Worldbuilders Guild

Articles under Chapter 4: All the Magister's Men


Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!