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Skulduggery (Cunning)

Most roleplaying games have a long and storied tradition of characters disarming traps, picking locks, and (if those tasks fail) breaking out of prison. In our game, characters perform those activities with the Skulduggery skill. Skulduggery covers a combination of skills your character would use to engage in covert or criminal activity. If you’re building a character you’d consider a “thief ” or “rogue,” this is one skill you should pick up.   Your character should use this skill if…   • Your character attempts to pick someone’s pocket or lift their wallet.   • Your character tries to pick a lock or disable a trap. Your character would also use Skulduggery to set a trap in the first place.   • Your character wants to study a security system.   • Your character attempts to distract an opponent through guile or a feint, such as by throwing a handful of dirt in their eyes during a fight.   • Your character tries to surreptitiously slip a poison into someone’s food or drink.   Your character should not use this skill if…   • Your character attempts to sneak into a location unnoticed. Your character needs to make a Stealth check instead.   • Your character attempts to pick someone’s pocket when that person is helpless or incapacitated. This doesn’t require a check at all.   • Your character tries to make a poison. Your character needs Medicine to make poisons or toxins, but they do need Skulduggery to use them.

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