Orc

From The Coil, Mature at 8, Life Expectancy 45
  These green/grey skinned humanoids tend towards stronger builds and brash tendencies. They live largely in tribal compounds, though they are encouraged to go out and make their mark on the world if they see fit

Culture

Culture and cultural heritage

Orcs are fiercely loyal to their tribes, they consider the entire tribe their direct family. Their elders provide guidance, their peers drive them to be better, and their youngers look to them for an example. All members of the tribe carry a carved signet that represents that tribe, that can be shown to prove allegiance with an allied tribesperson. An outsider, of orc blood or not, may appeal for membership in an Orc tribe. The test can be more or less anything the tribe leader deems appropriate to the needs of the tribe. Once the test is passed, the outsider is considered an orc of that tribe and given that tribe's signet.   An outsider, of orc blood or not, may appeal for membership in an Orc tribe. The test can be more or less anything the tribe leader deems appropriate to the needs of the tribe. Once the test is passed, the outsider is considered an orc of that tribe and given that tribe's signet.

Common Etiquette rules

Rough speech and an even rougher personality. They don't mince words and are brutally honest. But once an orc is on your side, they will forever show loyalty to you until the day you stop deserving it

Common Dress code

Armors are worn nearly at all times, even at home light armors are often worn

Art & Architecture

Body decoration is common with piercings, tattoos, and war paint to appear more intimidating. Their homes are defensible structures contained inside imposing tribal compounds

Common Customs, traditions and rituals

The leader of an Orc tribe is expected to accept any challenge for leadership in open combat at any time. The combat can be deferred for a time to prepare or heal from any injuries but must eventually be accepted.

Coming of Age Rites

At 7, young Orcs are expected to leave their tribe and return with the slain trophy of a creature larger than them to be accepted back into their tribal compound.
Herculean Strength (Might Stunt), Minimum 1 on might rolls
Parent ethnicities
Diverged ethnicities
Related Locations

Comments

Please Login in order to comment!