Orc
From The Coil, Mature at 8, Life Expectancy 45
These green/grey skinned humanoids tend towards stronger builds and brash tendencies. They live largely in tribal compounds, though they are encouraged to go out and make their mark on the world if they see fit
These green/grey skinned humanoids tend towards stronger builds and brash tendencies. They live largely in tribal compounds, though they are encouraged to go out and make their mark on the world if they see fit
Culture
Culture and cultural heritage
Orcs are fiercely loyal to their tribes, they consider the entire tribe their direct family. Their elders provide guidance, their peers drive them to be better, and their youngers look to them for an example. All members of the tribe carry a carved signet that represents that tribe, that can be shown to prove allegiance with an allied tribesperson. An outsider, of orc blood or not, may appeal for membership in an Orc tribe. The test can be more or less anything the tribe leader deems appropriate to the needs of the tribe. Once the test is passed, the outsider is considered an orc of that tribe and given that tribe's signet.
An outsider, of orc blood or not, may appeal for membership in an Orc tribe. The test can be more or less anything the tribe leader deems appropriate to the needs of the tribe. Once the test is passed, the outsider is considered an orc of that tribe and given that tribe's signet.
Common Etiquette rules
Rough speech and an even rougher personality. They don't mince words and are brutally honest. But once an orc is on your side, they will forever show loyalty to you until the day you stop deserving it
Common Dress code
Armors are worn nearly at all times, even at home light armors are often worn
Art & Architecture
Body decoration is common with piercings, tattoos, and war paint to appear more intimidating. Their homes are defensible structures contained inside imposing tribal compounds
Common Customs, traditions and rituals
The leader of an Orc tribe is expected to accept any challenge for leadership in open combat at any time. The combat can be deferred for a time to prepare or heal from any injuries but must eventually be accepted.
Coming of Age Rites
At 7, young Orcs are expected to leave their tribe and return with the slain trophy of a creature larger than them to be accepted back into their tribal compound.
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