Bluewater Magistrate's Manor
Climbing up the hill towards the Magistrate's manor, as directed by the guards, you see that the hill that the manor stands on is surrounded by fields of winter wheat and a few withered fruit trees that didn't survive the recent winter.
The building itself has walls of white lake clay and fancy blue tiles which gives the whole structure a strange look in comparison to the rest of the town. It is set up like a traditional Schintian villa, with a central courtyard and a square, two-level structure that surrounds this courtyard. The courtyard has a variety of flowers of various bright colours and hues, and there are a trio of small local trees that form the central area. The rest of the house is cool due to the white colour of the walls, and so enjoys the lakeside breeze often. The sole distinguishing feature of this manor, except for the strange colour of its roof, is one squat tower built into the corner of the structure.
Purpose / Function
This house is given over to the current Magistrate and his family. Here, he takes his meals, sleeps, and meets with the local populace to discuss current issues. In addition, the large tower in the corner of the building houses the local grain harvest during the summer.
Type
Manor house / Meeting hall
Parent Location
Owner
Characters in Location
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