Combat
Combat is a critical part of any heroic-scale game, covering the elements of physical peril, violence and round-byround action. This is the realm of fistfights with frost giants, fleeing animated statues while riding on motorcycles, and solving an arcane puzzle box that will dominate humanity with seconds to spare. The following systems support those events.
DOWN AND DIRTY ACTION
Sometimes a fight or a scene needs to be summed up quickly. Maybe a Scion is pounding on a street-level tough or a mall rent-a-cop. Maybe the altercation isn’t that critical to the story, or maybe people just want to move things along against minor characters. When this happens, utilize Down and Dirty Action, which allows an entire fight sequence to be resolved with a single roll. Storyguide characters cannot initiate Down and Dirty Combat, nor can players initiate Down and Dirty Action against enemies of a higher Tier. If multiple characters initiate this with separate intents (one takes out the punks outside the mall while the other shakes down the security guard inside), each makes their own roll. If they work together, default to teamwork rules.
To resolve Down and Dirty Combat, both parties make opposed rolls using their relevant combat Skills. Any threshold successes in the opposed roll lead to the target being Taken Out, failing to escape, divulging relevant information, etc. Ties favor the players.
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