BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Eisoleff

The western continent on the material disk. Mostly untamed wilderness taking the form of a variety of biomes.

Geography

Two mountain ranges split the continent close to either pole with intermittent hills sprinkled into the interior land. The northern tip is a desert with few places where civilization can thrive. The southern Most tip is a temperate place with many rives and protective hills and mountains to help cultivate village life as well as trade towns.

Fauna & Flora

A variety of magical plants grow only between the mountain ranges of Eisoleff. The ranges seem to lock a certain flow of magic there allowing if to seep into the very ground where flora grows. This in turn is eaten by fauna of herbaceous varieties and is then absorbed by animals who eat them. The plants and animals have adapted and evolved magical traits due to this and it seems you can't turn your head without seeing something laced with magic flourishing in the many biomes and ecosystems of Eisoleff.

Natural Resources

Magic and raw materials are the key resources of Eisoleff. The lands grow back easily and it's difficult to build vast cities in the aggressive wilderness. This has led to a booming industry of gathering building materials to sell along the trade sea.
Alternative Name(s)
West Lands, Wild Continent
Type
Continent
Included Locations

Remove these ads. Join the Worldbuilders Guild

Articles under Eisoleff


Guild Feature

Display your locations, species, organizations and so much more in a tree structure to bring your world to life!

Comments

Please Login in order to comment!