BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Elf

Genetic Ancestor(s)

Elf Player Traits (For D&D 5e)

Ability Score Increase. Your Dexterity score increases by 2.
Age.  Although elves reach physical maturity at about the same age as Humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience.  An elf typically claims adulthood around the age of 100 and can live to be 750 years old.
Size.  Elves range from under 5 feet to over 6 feet and have slender builds,  Your size is medium.
Speed.  Your base walking speed is 30 feet.
Darkvison.  You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.  You can't discern color in darkness, only shades of gray.
Keen Senses.  You have proficiency in the Perception skill.
Fey Ancestry. You have advantage on saving throws against effects that cause the charmed condition and magic can't put you to sleep.
Trance.  Elves don't need to sleep in the Human sense of the word.  Instead, they enter a meditative state called a trance.  When in this trance, the elf is mostly aware of their surroundings but also perceives themselves in the realm of the Milael that their people originated from.  Jaharin Elves find themselves in Jaha-Milael's realm, Laharin Elves find themselves in Laha-Milael's realm, and Raharin Elves in Raha-Milael's.
Languages.  You can speak, read, and write Elvish and one other language, usually one from a nearby people group.
Subrace.  There are three subraces of elves: Jaharin Elves, Laharin Elves, and Raharin Elves.  Choose one of these subraces.  They have additional traits that can be found by clicking their links.

Remove these ads. Join the Worldbuilders Guild

Articles under Elf


Comments

Please Login in order to comment!